New Kineticist Feat - Need opinions


Homebrew and House Rules


I feel like kineticists that focus on one element could use a little bit of versatility, so I had the idea for this feat. Let me know what you think, please.

EXPANDED COMPOSITION
Prerequisites: Elemental Focus class ability and Expanded Element class ability (must match the elemental focus) OR Focused Element class ability (see Elemental Scion archetype in "Knights of Porphyra" supplement)
Benefit: You may select one composite blast that has your element as a prerequisite. For example, a geokineticist could select Sandstorm Blast, Magma Blast, or Mud Blast.
Special: This feat may be selected multiple times, but to select it more than once, you must have the Expanded Element class ability twice, with both matching the element initially chosen, OR have the Elemental Master class ability (again see Elemental Scion archetype in "Knights of Porphyra" supplement)

Also, as an aside, I think for kineticists that don't specialize, they should be get an infusion at level 7 and level 15. Kinda sucks that they don't, and this seems like it should be a standard part of the progression.

Silver Crusade

Ha, just spotted this, pretty sure you mean Kineticists of Porphyra.

Honestly, I do like this feat, and I think it'd actually be a lot cooler for Kineticists of Porphyra 3 material, which has really expanded the concept of composite blast with 'tristalt' blast.


Am i missing something? The benefit section seems to be missing text. Is the benefit that you can use the selected composite blast without having the second element it normally requires?

Silver Crusade

Torbyne wrote:
Am i missing something? The benefit section seems to be missing text. Is the benefit that you can use the selected composite blast without having the second element it normally requires?

What I believe it to be is say you're a 7th level kin (pyro), you pick up expanded element (earth), you take this feat and you could get access to something like steam blast, regardless of lacking water blast. For KOP 3 content, I think I'd add the caveat that you need at least 2 of the prerequisites, as getting hellfire blast at 7th level could be a bit too strong. Not massively, since it's still a 3 burn composite, which basically demands a full round+move gather power, but still.

Although if I'm wrong, I'm good with being correct.

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