Acrobatics jump and attack


Rules Questions


Hello,

I play a Monk, and I'd like to make some fancy attacks...
I personally was thinking of making a long jump and slamming with my feet into someone... Either to do damage or some bullrush...

Are there any rules regarding bonusses or anything surrounding this?

Cheers,
Sorrol


When I GM, I've always allowed players to make Acrobatics checks to jump over or across things as part of a move without making it take extra actions (though I don't allow a change of direction in the air without some other sort of ability or circumstance). This is a house rule, but our group tends to prefer melee and melee/hybrid characters, so I try to not take mobility options away from them.


And jumping is sometimes the only way that characters can attack low-flying creatures.


Saldiven wrote:
When I GM, I've always allowed players to make Acrobatics checks to jump over or across things as part of a move without making it take extra actions (though I don't allow a change of direction in the air without some other sort of ability or circumstance). This is a house rule, but our group tends to prefer melee and melee/hybrid characters, so I try to not take mobility options away from them.

Not a house rule. Acrobatics does not take its own action.

SRD wrote:


Action: None. An Acrobatics check is made as part of another action or as a reaction to a situation.


There's the Flying Kick ability of the unchained monk (scroll down to the "Style Strike" section).

Death from above might apply

Janni Rush helps here

There are probably some others, too.

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