| Saldiven |
When I GM, I've always allowed players to make Acrobatics checks to jump over or across things as part of a move without making it take extra actions (though I don't allow a change of direction in the air without some other sort of ability or circumstance). This is a house rule, but our group tends to prefer melee and melee/hybrid characters, so I try to not take mobility options away from them.
| bbangerter |
Saldiven wrote:
When I GM, I've always allowed players to make Acrobatics checks to jump over or across things as part of a move without making it take extra actions (though I don't allow a change of direction in the air without some other sort of ability or circumstance). This is a house rule, but our group tends to prefer melee and melee/hybrid characters, so I try to not take mobility options away from them.
Not a house rule. Acrobatics does not take its own action.
SRD wrote:
Action: None. An Acrobatics check is made as part of another action or as a reaction to a situation.
| Gwen Smith |
There's the Flying Kick ability of the unchained monk (scroll down to the "Style Strike" section).
There are probably some others, too.