| Aaron Bitman |
Um... copy it out of the NPC Codex, or out of the statblock of a mook from some handy module? I sometimes do that.
More often, I would just eyeball the appendix of Ultimate Equipment and take an approximate average roll. So for instance, a goblin or hobgoblin might have one of the following six sets of treasure...
* 70gp, 60 sp
* 20 sp, 2 gp, 2 gems worth 10 each, 1 gem worth 50
* 16 gp, 1 potion, 1 scroll
* 1 gem worth 100
* 1 potion, 2 scrolls
* 2 potions
...and I'd randomly roll a bunch of scrolls and potions ahead of time and cross them off as I use them. My list might look something like this:
Randomly determined potions: 1. Protection From Evil, 2. Pass Without Trace, 3. Enlarge Person, 4. Cure Light Wounds, 5. Cure Light Wounds, 6. Enlarge Person, 7. Reduce Person, 8. Protection From Law
Randomly determined scrolls: 1. (A) Silent Image, 2. (A) Hypnotism, 3. (D) Entangle, 4. (A) Protection From Law, 5. (A) Burning Hands, 6. (D) Remove Fear, 7. (A) Summon Monster I, 8. (A) Sleep, 9. (D) Detect Chaos
For another example, a gnoll might have one of the following three sets of treasure...
* 500 sp, 100 gp, 5pp
* 50 gp, 2 gems worth 50 each, 1 gem worth 100
* 50 sp, 21 gp, 1 potion, 1 scroll
Potion: 1. Jump 2. Mage Armor 3. Oil – Magic Weapon 4. Oil – Magic Weapon 5. Protection From Chaos
Scroll: 1. (D) Animal Messenger 2. (A) False Life 3. (D) Fog Cloud 4. (A) Spider Climb 5. (A) Scorching Ray
| Aaron Bitman |
Oh! I thought of another answer. I've never actually used it, but have you tried this treasure generator?