Using Sharding with a Quickdraw Throwing Shield


Rules Questions


Hi all,

I wanted to make sure I understood correctly the way this works.

Here are the rules in question:

Sharding:
The wielder of a sharding weapon can make a special ranged attack with the weapon in place of any melee attack. To do this, the wielder goes through the motion of throwing the weapon without releasing it. The weapon splits off a duplicate of itself that flies as if thrown by the wielder at the intended target. The duplicate gains a range increment of 10 feet for this purpose, but uses the same proficiency and otherwise functions the same as the original weapon. The duplicate vanishes after hitting or missing its target.

Quickdraw Shield:
If you have a base attack bonus of +1 or higher, you may don or put away a quickdraw shield as a swift action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw a light or one-handed weapon with one hand and a quickdraw shield with the other in the time it would normally take you to draw one weapon. If you have the Quick Draw feat, you may don or put away a quickdraw shield as a free action.

Throwing Shield:
This shield is designed for throwing and has specially designed straps allowing you to unclasp and throw it as a free action. Tower shields cannot be throwing shields. Neither a shield’s enhancement bonus to AC nor its shield spikes apply on your attack or damage rolls.

The way I understand it, I can basically remove the shield as a free action, make my attacks with the sharding shield, and once all my attacks are done, don it as a free action, allowing me to retain my shield bonus to AC since I did not actually throw it away.

Does this work? Anyone know of a good class that could work well with this concept? (Other than fighters)

This concept was taken mostly from the WoW Paladin ability "Avenger's Shield".

Thanks in advance!

PS: I know it probably won't work, but since you can throw the Throwing Shield as a free action, does that mean infinite attacks? haha

Grand Lodge

Sharding makes it a Thrown weapon with a 10 foot range increment that can be "thrown" in place of any melee attack. So no infinite attacks as it is not a free action to throw it using the sharding property.

If you want to retain the AC bonus this is how it works:

Free Action: Remove
Standard Action: "Throw" using sharding property.
Move + Swift: Move Action and don the shield.

You have to take a "regular move" do don it as a swift action.

Alternately, take the Quick Draw feat and it looks like this:

Free Action: Remove
Full Attack: "Throw" as many times as you have melee attacks in a round.
Free Action: Don


Pathfinder Maps Subscriber

If you do this while threatened, the AoOs you provoke for making a ranged attack will be made against your unshielded AC, as you have "removed" your shield to "throw" it.

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