Rewriting the middle of the AP.


Iron Gods


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We are just starting Lords of Rust but events in FoC have followed some of my sketched out plots for the middle third of the series. Choking Tower and Valley of the Brain Collectors always seemed a bit disconnected from the rest of the campaign. Now, they are bits of conflict to free Torch from Technic League control (they, unfortunately, trusted a certain FoC NPC and are now wanted by the TL and the Black Horse clan, and Torch's charter with the clan is at risk, occupied by the TL as its only means to remain), and to handle the growing issue in the Felldales. I've created a faction of former Mendevian crusaders who hold up in a ruined dropship (there is a Darklands path that leads into the Worldwound region and pops up in the Felldales). The 'vaulters' (inspired by Steel Brotherhood from Fallout) are succumbing to TL influence, and are fighting a losing battle with the things in the Valley and their annihilator robots raiding local settlements for information and brains.

So CT will involve the PCs likely hunting down a League task force (essentially a chartered adventuring party) looking for the books stolen from the League. VotBC will be more tracking the annihilators down after one of their raids. There's a bit more going on than that but some players read these boards so I will leave it at that for now.

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Melanis Zbri wrote:

We are just starting Lords of Rust but events in FoC have followed some of my sketched out plots for the middle third of the series. Choking Tower and Valley of the Brain Collectors always seemed a bit disconnected from the rest of the campaign. Now, they are bits of conflict to free Torch from Technic League control (they, unfortunately, trusted a certain FoC NPC and are now wanted by the TL and the Black Horse clan, and Torch's charter with the clan is at risk, occupied by the TL as its only means to remain), and to handle the growing issue in the Felldales. I've created a faction of former Mendevian crusaders who hold up in a ruined dropship (there is a Darklands path that leads into the Worldwound region and pops up in the Felldales). The 'vaulters' (inspired by Steel Brotherhood from Fallout) are succumbing to TL influence, and are fighting a losing battle with the things in the Valley and their annihilator robots raiding local settlements for information and brains.

So CT will involve the PCs likely hunting down a League task force (essentially a chartered adventuring party) looking for the books stolen from the League. VotBC will be more tracking the annihilators down after one of their raids. There's a bit more going on than that but some players read these boards so I will leave it at that for now.

Let us know how did this go?


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I also used Fallout inspired stuff in my game. The Technic League has 2 factions, the Brotherhood and the Institute. The Brotherhood is more martial, seeks for tech, and uses the Gearmen (instead of Fallout T-60 power armor), while the Institute is more subtle.

They even had the Prydwen entrance in Torch after Lords of Rusts.

I made stronger TL conections with the Choking Tower and Valley of Brain Collectors. Furkas is still a TL agent. He teached Marrow how lobotomize, and lobotomized one of the PC's wife, during hus experiments with the thought harvester. They are looking for the Neurocam in hopes that this will help them to restore his wife's mind.

Next clue is another TL agent, Therace, who is also learning about human Brain and inteligente, using a different approach (he tries to study the Mi Go tech, ironically.

I think the books 3 and 4 are less connected, but they are good books, you just need to build a connection with your PCs (even if it's not a big connection with Unity)

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