| Hayato Ken |
I played Jade Regent and really liked the TianXia part of it, so i´m looking for some more adventures there. Since Paizo is reluctant to follow up on that, perhaps someone knows of Pathfinder compatible adventures?
I know of "Kaidan" what i will look at in the near future probably.
Thanks for other suggestions!
| Dreaming Psion |
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There is the PF module "the Ruby Phoenix Tournament". There's also some PF scenarios you can adapt for home use.
"The Deepmarket Deception"
"Defenders of Nesting Swallow"
"The Edge of Heaven"
"The Haunting of Hinjai"
"Karma Reclaimed"
"Of Kirina and Kracken"
"On Hostile Waters"
"Red Harvest"
"The Lost Legacy"
"Tide of Harvest"
"Way of the Kirin"
Dungeon 89 (available as a PDF here on paizo.com) has a fairly interesting adventure for 3.0 called "Honor and Eta", it's set in Rokugan but you could convert it.
| Hayato Ken |
Actually i think with the unchained rogue and monk, samurai, ninja, swashbuckler, kineticist as well as other occult classes combined with style feats there´s a lot of wuxia like possibilities to play.
Many other classes have asian flavored archetypes too like the lotus geisha bard. And after all, class names are just names, it´s the flavor and personality a character is played with that makes it.
I´m really more on the search for adventures than mechanics here^^
| Hayato Ken |
In the most favorite AP´s threat are numerous things people liked about Jade Regent or not as well as many new ideas.
Some general things:
-Jade Regent was not really about Tian Xia, but about a varisian caravan travelling. That was meh on several levels, from not starting in Tian Xia up to the caravan rules.
-When doing asian flavored things, it always serves to make good research. Begins with names. Some stuff might sound cool in american english, but if it´s original it will sound even better and serve for deeper flavor. Same is true for history stuff, places, monsters, anything. Also don´t mix different countries stuff like China and Japan into one big pot, seperate them and give them to different adequate ingame origins.
-Paizo made a big mistake with samurai and ninja if you asked me, mainly by naming them that way and making them alternative classes.
An archetype for every class would serve much better, but is not even necessary. More flavor tie-ins would be better.
-Strike a balance between the clientels.
Many people get a crisis when they hear "asian stuff". Some because of overjealous history freaks, others because of cheap and silly anime stuff. This is a fantasy game, so historical reenactment is out. Can serve as inspiration though.
Most anime go overboard for this purpose as well. It´s not One Punch Man, Dragonball, YuGiOh or some furry-tentacle party for a reason.
Also i have to say, the best manga and anime seldomly get translated and exported.
It´s possible to get some inspiration there, but it should be handled carefully and with style.
The Raven Black
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Problem with Jade Regent is that you don't even get there till the 4th book. They should have made the ENTIRE game in Tian Xia rather than name it Jade Regent but base 1/2 the game of the game in a non-oriental setting. That is why Jade Regent is a poor adventure path.
I do not share this opinion. But then I am the GM, I read the entire AP and many threads about it before play started and I was very clear to my players about what they should expect.
JR is NOT the Eastern AP. It is a "strangers in strange lands" AP