Sorcerer in Iron Gods


Advice


What is a good Feat for a Draconic Sorcerer just hitting 9th level in Iron Gods that might help make the character more effective against the Robotic enemies so common in that AP?

Any suggestions would be welcome. Am just brainstorming right now.


What spells do you use?
If you have a lot of fire spells elemental metamgic may be useful to switch to electrical spells for instance.

Dark Archive

Dazing Spell Metamagic might help, Constructs aren't immune to the condition so Dazing Magic Missiles, Snapdragon Fireworks, etc will work on them perfectly well giving your parties martials a far easier time taking them down.

Spellwise, Sands of Time or Disable Construct might be worth grabbing.


It's actually a question posited by one of my players. He's focused mostly on buffing and control for the most part, and doesn't have much in the way of direct damage spells.

Elemental Metamagic on his Scorching Ray might be good, though.


What variation of dragon bloodline we talking here, out of curiosity.

Dark Archive

Toppling Metamagic might work decently as well, knocking them prone, whilst not directly hurting them any more than usual should make them much easier to deal with in that it will likely deny them full attacks, as well as making them easier for the rest of the party to hit and let him feel like he's actually having a visible impact (no pun intended) on combat? Both this and Dazing have the issue of a spontaneous caster using metamagic of course but featwise there's not really many other options for something that will affect how he fights constructs.


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captain yesterday wrote:
What variation of dragon bloodline we talking here, out of curiosity.

Draconic: electric (can't remember if Blue or Bronze).

The original party had a lizard/saurian theme to it by party decision....


Also, any good Spell suggestions?

I had suggested he look at the Create Pit line of spells since they're pretty good against everything.

I had also suggested the spells Malfunction (Confusion for Constructs) and Rebuke Technology.


So many derailing follow up questions, must.. not..

Sounds fun :-)


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captain yesterday wrote:

So many derailing follow up questions, must.. not..

Sounds fun :-)

If you haven't had a chance to play/run Iron Gods, I highly suggest it. We've had a blast with it. It's kind of like playing a gritty Final Fantasy tabletop RPG.


Running it now, a session scheduled for tonight, it's my favorite adventure path, hands down.

Which is even more impressive because I was very much a doubter before it's release.

Boy, was I wrong. :-)


Our party

Anne, Android Fighter, saving up for a chainsaw
Jak, Android diviner (class-race synergy at it's most ridiculous)
Galileo, dwarven oracle (stargazer) (the opposite of class-race synergy)
Poe, Elven rogue (scavenger) pretty much tankgirl.


Thank you for this non-spoilery thread. I'm thinking of making a kitsune cross-blooded impossible/fey sorcerer focusing on enchantment(compulsion) spells.

This could either be so good it's too good (and pisses off my DM).

Or,

This could be so bad I hate playing the game.

Thoughts?

Scarab Sages

Shane LeRose wrote:

Thank you for this non-spoilery thread. I'm thinking of making a kitsune cross-blooded impossible/fey sorcerer focusing on enchantment(compulsion) spells.

This could either be so good it's too good (and pisses off my DM).

Or,

This could be so bad I hate playing the game.

Thoughts?

I've run it (so, credibility or something) and while I tend to fall on the side of any character idea being feasible with the right DM and players, I'd probably recommend you away from being singularly focused on enchantment in this AP. While it's certainly not all robots and constructs, so much of it is (and more importantly, so many of the important nemeses are) that you might have some problems feeling useful. If you have a solid bag of other options on the table (like you're a decent battlefield controller or blaster as well) I'd say go with it, but over specialization into enchantment not so much.

Scarab Sages

Shane LeRose wrote:

Thank you for this non-spoilery thread. I'm thinking of making a kitsune cross-blooded impossible/fey sorcerer focusing on enchantment(compulsion) spells.

This could either be so good it's too good (and pisses off my DM).

Or,

This could be so bad I hate playing the game.

Thoughts?

Ooh, or maybe a better idea. If you have the sort of DM who likes to work with you, maybe homebrew a feat chain or class in which your enchantment spells work on constructs/robots but at the expense of the DCs being 2 lower against non-constructs, or something along those lines.


Duiker wrote:


Ooh, or maybe a better idea. If you have the sort of DM who likes to work with you, maybe homebrew a feat chain or class in which your enchantment spells work on constructs/robots but at the expense of the DCs being 2 lower against non-constructs, or something along those lines.

Retrain into the Impossible Bloodline then - the rules already exist.


Worth mentioning that Shane LeRose is already crossblooded impossible bloodline and so isn't going to have an issue using enchantment on constructs and the like.

Scarab Sages

Good points! I should have looked up that bloodline I suppose, I don't remember what any of them actually are offhand.


Duiker wrote:
Shane LeRose wrote:

Thank you for this non-spoilery thread. I'm thinking of making a kitsune cross-blooded impossible/fey sorcerer focusing on enchantment(compulsion) spells.

This could either be so good it's too good (and pisses off my DM).

Or,

This could be so bad I hate playing the game.

Thoughts?

I've run it (so, credibility or something) and while I tend to fall on the side of any character idea being feasible with the right DM and players, I'd probably recommend you away from being singularly focused on enchantment in this AP. While it's certainly not all robots and constructs, so much of it is (and more importantly, so many of the important nemeses are) that you might have some problems feeling useful. If you have a solid bag of other options on the table (like you're a decent battlefield controller or blaster as well) I'd say go with it, but over specialization into enchantment not so much.

Let me rephrase this.

I will have the impossible bloodline (which lets me enchantment compulsion constructs). As someone who's ran this, would you have hated my character or is it just an effective tactic?

I'm now considering the impossible/undead bloodline and then taking coaxing spell to I can affect oozes and vermin.

It also seems I've kinda threadjacked. My B. What else can folks suggest for sorcs in Iron Gods?


I'm into the fourth book, now, and I don't think that the ability Compel constructs would be all that overpowered. Firstly, most of the robots have Will saves that are appropriate for their CR, so it's not like you'll have any easier time casting Sleep on them than you would on anything else at 1st level. Secondly, surprisingly, constructs probably make up only 25% or less of the opponents through the first four books.

So, having the ability to affect Constructs would be interesting, and give you options that you wouldn't have had otherwise, but really shouldn't be overwhelming for the GM to deal with.


Thank you. I feel a lot better about this now.

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