Suthainn
|
Toppling Metamagic might work decently as well, knocking them prone, whilst not directly hurting them any more than usual should make them much easier to deal with in that it will likely deny them full attacks, as well as making them easier for the rest of the party to hit and let him feel like he's actually having a visible impact (no pun intended) on combat? Both this and Dazing have the issue of a spontaneous caster using metamagic of course but featwise there's not really many other options for something that will affect how he fights constructs.
Duiker
|
Thank you for this non-spoilery thread. I'm thinking of making a kitsune cross-blooded impossible/fey sorcerer focusing on enchantment(compulsion) spells.
This could either be so good it's too good (and pisses off my DM).
Or,
This could be so bad I hate playing the game.
Thoughts?
I've run it (so, credibility or something) and while I tend to fall on the side of any character idea being feasible with the right DM and players, I'd probably recommend you away from being singularly focused on enchantment in this AP. While it's certainly not all robots and constructs, so much of it is (and more importantly, so many of the important nemeses are) that you might have some problems feeling useful. If you have a solid bag of other options on the table (like you're a decent battlefield controller or blaster as well) I'd say go with it, but over specialization into enchantment not so much.
Duiker
|
Thank you for this non-spoilery thread. I'm thinking of making a kitsune cross-blooded impossible/fey sorcerer focusing on enchantment(compulsion) spells.
This could either be so good it's too good (and pisses off my DM).
Or,
This could be so bad I hate playing the game.
Thoughts?
Ooh, or maybe a better idea. If you have the sort of DM who likes to work with you, maybe homebrew a feat chain or class in which your enchantment spells work on constructs/robots but at the expense of the DCs being 2 lower against non-constructs, or something along those lines.
| MadGnome |
Ooh, or maybe a better idea. If you have the sort of DM who likes to work with you, maybe homebrew a feat chain or class in which your enchantment spells work on constructs/robots but at the expense of the DCs being 2 lower against non-constructs, or something along those lines.
Retrain into the Impossible Bloodline then - the rules already exist.
| Shane LeRose |
Shane LeRose wrote:I've run it (so, credibility or something) and while I tend to fall on the side of any character idea being feasible with the right DM and players, I'd probably recommend you away from being singularly focused on enchantment in this AP. While it's certainly not all robots and constructs, so much of it is (and more importantly, so many of the important nemeses are) that you might have some problems feeling useful. If you have a solid bag of other options on the table (like you're a decent battlefield controller or blaster as well) I'd say go with it, but over specialization into enchantment not so much.Thank you for this non-spoilery thread. I'm thinking of making a kitsune cross-blooded impossible/fey sorcerer focusing on enchantment(compulsion) spells.
This could either be so good it's too good (and pisses off my DM).
Or,
This could be so bad I hate playing the game.
Thoughts?
Let me rephrase this.
I will have the impossible bloodline (which lets me enchantment compulsion constructs). As someone who's ran this, would you have hated my character or is it just an effective tactic?
I'm now considering the impossible/undead bloodline and then taking coaxing spell to I can affect oozes and vermin.
It also seems I've kinda threadjacked. My B. What else can folks suggest for sorcs in Iron Gods?
| Saldiven |
I'm into the fourth book, now, and I don't think that the ability Compel constructs would be all that overpowered. Firstly, most of the robots have Will saves that are appropriate for their CR, so it's not like you'll have any easier time casting Sleep on them than you would on anything else at 1st level. Secondly, surprisingly, constructs probably make up only 25% or less of the opponents through the first four books.
So, having the ability to affect Constructs would be interesting, and give you options that you wouldn't have had otherwise, but really shouldn't be overwhelming for the GM to deal with.