Any suggestions for a level 5 - 6 module to start a campaign with?


Adventures


Would like a basic fantasy campaign, you know? There are so many to choose from. What's good?


Fangwood Keep is a good place to start at 5th level. It's set on the border of Nirmathas and Molthune which are both adjacent to Varisia where most of the Pathfinder storylines take place.

My advice would be to just start at 1st level with Crypt of the Everflame and follow it up with the rest of the Price of Immortality trilogy. It would make for a much better campaign rather than dropping in out of nowhere at 5th level.


Are there any modules that include mythic tiers? My players really want to try those out.

Thanks for the help.

Scarab Sages

Here's an idea: if someone says they want to start a campaign at level 5 and asks for modules at that level, why don't we trust that they know what they want and answer their question instead of telling them that they're wrong and should start at level one with Everflame? Some people don't like playing the first few levels, there's nothing wrong with that.

So, I don't know of any with mythic tiers, but there are a lot of good modules around that level. Tears at Bitter Manor is fantastic. Consider going third party as well. Death and Taxes is a wonderful 5th level module from Adventure a Week games. Should take a goodly ten hours or so to run, and will leave you with a fully fleshed out city as a base for a campaign.

There's also a bunch from Frog God Games that start there, including the legendary Rappan Athuk which is preferable to approach with a few levels. That's an incredibly dense and fun mega dungeon.

Finally, Rise of the Drow is an AP that starts at around that level (there's a prequel adventure that gets you up to level, but you can skip that as it was added after the fact).


To the best of my knowledge, there are no modules offering mythic tiers (although there is a PFS scenario you could adapt...).

Mythic can get a little crazy, so my personal suggestion would be to take a module you like, maybe... level 4-6 range, ask them to make new characters with one or two mythic tiers, and play that. Emphasize it as a test of the rules to see if your players like them, and decide from there whether or not you want them to be a permanent part of your games.

(If you do, I strongly recommend getting the Mythic Mania books, which SIGNIFICANTLY expand on the Mythic Adventures book and make it a far better system. Also, it has advice for dealing with some of the common issues of the system. ^^)


Sparksfanboy wrote:

Are there any modules that include mythic tiers? My players really want to try those out.

Thanks for the help.

The Wrath of the Righteous adventure path is the only Paizo module series that utilizes mythic rules.


A good module for kicking off a longer-term campaign is Conquest of Bloodsworn Vale - it has players seeking to help establish a wilderness outpost, so once you've finished the module's story it's easy to transition into other threats that may present themselves in such a setting. It does not include mythic as written - as stated before, none of the modules are written to include mythic.


It's a little less typical fantasy, but you could try the Crisis of the World Eater, the prequel for which is already out, and the rest of the campaign is Kickstarting soon!


Depends a bit on what kind of campaign you want to run.

For instance, both Carrion Hill and From Shore to Sea are great "horror" style adventures that can kick off such a campaign. Ustalav and Cheliax, their respective settings, do lend themselves to particular styles of campaigns, but if your PCs are willing to travel both can kick off investigations into the "Outer Gods."

Fangwood is good for a standard adventure style game, as has been suggested.

Entombed with the Pharoahs remains a classic, and it is a good start to a treasure-hunting or Osirion campaign. This one has a good Indiana Jones feel to it.

I also would look at the Tower of the Last Baron. I've always really liked this module, and it's got a great mix of intrigue and combat. It puts your characters in Andoran, which can lead to some excellent adventure locations and the pressing threat of Cheliax ever in the background.


So I got my hands of Conquest of Bloodsworn Vale and Fangwood Keep. What are all of your opinions on the positives of one over the other?

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