
EltonJ |

Go to my new wiki and make up an orc tribe using the Kobold clan statistics and based on a theme! (see the Pathfinder Player Companion: Kobolds of Golarion for details).
I will be picking the 5 best ones to include. So they can be anything you can imagine. Want a tribe heavily themed on Arcane Magic? Make it up. Want one with a shamanistic theme worshipping a totem other than wolf, go ahead! (Although I suggest Beyond the Wall the 4th Edition Pendragon supplement for ideas).
The wiki is available here. I'll accept submissions either in the comments here, or as wiki pages under the player additions section.
:)
Happy reading!
Yes, I already have a few: the Snow Wolf clan, the Woolly Rhino clan, the Clan of the Burning Blades, the Bonegnawers, the Ironjaws, and the Red Raptors. I'm looking for 5 unique ones to replace three of these.
And you will get credit.

Goth Guru |

Not sure how to use Wiki, but if you like, you can port over my ideas.
1: Bloody nose tribe. Paints a bloody nose on their shields. Favored class for leaders is barbarian. Only serves Drow for the combat. Will drive Goblins or Kobolds into combat. +2 saves vs fear and always tries to disbelieve, even against walls. Researcher:"What god of war do you worship?" Scar,"What god do you got?"
2: Snout tribe. They have been crossbreeding with the piglike demons since they discovered rituals. Half orc sorcerers can choose from the demonic bloodlines. Mostly chaotic evil. Have dire boars as animal companions.

EltonJ |

Not sure how to use Wiki, but if you like, you can port over my ideas.
1: Bloody nose tribe. Paints a bloody nose on their shields. Favored class for leaders is barbarian. Only serves Drow for the combat. Will drive Goblins or Kobolds into combat. +2 saves vs fear and always tries to disbelieve, even against walls. Researcher:"What god of war do you worship?" Scar,"What god do you got?"
2: Snout tribe. They have been crossbreeding with the piglike demons since they discovered rituals. Half orc sorcerers can choose from the demonic bloodlines. Mostly chaotic evil. Have dire boars as animal companions.
Great work, but the snout tribe needs more work. the article "the" means a specific demon. :)

Luhood |

Hmm... how about..
The White Hand Clan, under Jochi the Golden. Where most clans tends to be settled the White Hand Clan more or less lives from the back of their wolves. Some time between Arrival and Now they travelled Eastwards, and came to somewhat assimilate with the local Nomadic tribes. The White Hands just like their Altaic blood brethren now travel the Steppes, following wherever the Land leads them and driving their cattle-like boars before them.
Location: The Eastern Steppes
Leader: Jochi "the Golden"
Totem: Boar
Flag: Black Boar's head on Red banner.
Allies: Different Altaic tribes of the Steppes.
System-wise they'd obviously get a bonus to Ride, Handle Animal and Survival, living off the land on hound-back as they do. Sadly I don't have the "Kobolds of Golarion" book so I don't know how the Clan system really works, but these are my two cents at least.

Gilfalas |
1 person marked this as a favorite. |

Stealing Luhood's nice setup...
The Blood of Dorak This Orc tribe is relatively new in the last few centuries and formed of orcs who wish a return to the old days of Empire that Dorak the Jaguar made great. Their leader War Marshal Gronark claims to be a direct blood descendant from Dorak and pushes for the orc clans to unite and found a second great Imperium. As such he has thrown his tribal loyalty behind Kalimag Ironfist and treats him as 'Emperor' until such time as Kalimag may prove himself unfit. Then Gronark will move to take the throne himself so that the blood of the true emperor can once again guide he orc people.
Unlike more standard clans, the Blood of Dorak is not a clan your born into but rather one you join or are 'recruited' into. The clan is made up of orcs from other clans who are either dissatisfied with their original clans way of life/leadership or those who have been disgraced in the eyes of their original tribe and seek a means to restore their honor. As such this clan tends to be more strictly and militarily organized and structured than other clans, sort of like the Roman legion combined with the French Foreign legion.
Orcs of the Blood do not take suffix names to extol their personal victories. Rather they all have prefix rank names and their rank only increases when they achieve victory, glory and feats of leadership in battle that are recognized by a council of warriors.
The clan as a whole still fiercely retains their devotion to their shamanistic spirituality. Individual members are encouraged to continue to revere their original tribes totem or to find a new totem to revere if they seek a new start. 'Fighting with no spirit' or being 'totemless' is considered extremely bad luck and those who avow such views seldom find that their compatriots have their backs on or off the field of battle.
Along with their more rigid organization comes a more structured view on society and war. War Marshal Gronark heavily supports a more structured society, with mass organized production of food, trade goods, weapons and armor and such.
Their clan would be much more lawful than the standard orc clans and operate with an almost Klingonlike sense of honor. Death in glorious battle is the best way to die staring your enemy in the eye and taking them down with you, earning glory and victory for your name and clan.
They eschew the use of poisons or diseases as valid weapons saying that they are cowards tools, weapons used when your too scared to stare your foe in the eye and prove your strength over them.
Siege warfare is a valid tool though since the deprivation of resources to your enemy is not only a sound tactic but it gives an often smaller force a chance to choose to die valiantly in battle. Should the siege go long enough that the enemy starves, their cowardly deaths are on their own heads since they could have come out and fought like true warriors far before reaching that point.
Orcs of the Blood will take prisoners who surrender in battle. Acknowledging another's superior skill over themselves is not dishonorable as long as you have given your absolute best to fight. Such prisoners are taken by the Blood as thrall's and used like slaves.
These thrall's are treated well as hey have to some degree proven themselves in combat and can usually earn their freedom in 5-10 years with loyalty and diligence. There are even codes of conduct that will punish any who mistreat a thrall for no reason as it is seen as 'unnecessarily damaging a clan resource'. Punishments range from a cash fine in minor cases to reduction of rank in extreme ones.
Loss of all rank in The Blood will result in facial branding and expulsion from orc lands in most cases up to torture and execution in the case of betrayal of the clan, cowardice on the field of battle or murder (which is treated vastly differently than say a sanctioned duel to the death).
Duel's to the death are heavily discouraged but are recognized as a necessary evil when both parties agree to such. Murder is considered non sanctioned killing of any orc, whether they are of the Blood or not. Self defense in such cases leads to investigation but usually mild punishments (30-50 lashes) at most if the accused is found not guilty of inciting the attack.
Location: Kardamoor or where ever Orcs are, the Blood of Dorak is recruiting or fighting the enemies of the Second Kingdom.
Leader: War Marshal Gronark
Totem: Varies by member
Battle Flag: Silver Crossed Battleaxes on a Black Field superimposed over a green fortress.
Allies: Expansionist Orcs

Keydan |

The Unchained Kingdom
When empires fall, their slaves will fight and kill for freedom. Same is true for the horde or marauding orcs who managed to unite and settle as the The Unchained Kingdom, led by two brothers, Aigid'ro and Suctarus.
The Sunderland coast was always a harsh and unforgiving land, so much that it never could sustain more than but a handful of human and dwarven settlements. Undeniably rich in minerals, pelts and stonewood, the Empire took many an effort to fight local barbarians and colonize the land, and with colonists came the first orc slaves. While humans struggled, the hardy orc slaves thrived, and in few decades, orc slaves outnumbered men 3 to 1. Chained and held in fear for most of their lives, orcs were driven like cattle to cut treas and work the mines.
While some human tales picture slaves rising against the oppressor as something noble and just, a worthy goal for a man, reality is not as so naive. Slave orcs had nothing in their hearts but the fierce, burning hatred of men. And when dark times came, and the legions had to pull out 2/3 of their troops back into mainlands, the orcs labor camps, one by one, rose up and slaughtered their human oppressors, burning down the colonial villages. The uprisings were fierce and quick, with the brothers Suctarus the Halfman and Aigid'ro Armtaker, centurions in half-orc auxiliaries of Imperial legions, taking front stage. They orchestrated first uprisings and with charisma and unorthodox tactics won most skirmishes, uniting most orcs under their banner of the "Uncahined Kingdom".
Orcs led by Suctarus and Aigid'ro were in many ways unique to to other tribes found else ware. As slaves they were denied much of their culture, language and heritage, much of their beliefs, customs, names and lifestyle was adopted from men, including some aspects of faith, government and warfare. The fact that up to a half of orcs shared some human ancestry, including Suctarus, who had a human mother, didn't help either.
The Unchained Kingdom aims to be what it calls itself, a real kingdom. The brothers became two Kings adopting the diarch approach of the empire, dividing responsibilities of rulership and warfare. Equipment left be fleeing legions - re-purposed and integrated into the new orc militia. Several of the burned down towns were restored, renamed and fortified, with Danmark becoming the new capital.
Despite the hatred for men, diarchs were rational, and knew that without trade the small kingdom they build would crumble into old ways or tribal warfare and savagery, and the Empire or someone else could come and subjugate their people. They started trading with free folk, barbarians and brigands, and made cordial aliances with some of them. Through hard work they managed to establish a sea trade rout to the largest dwarven keep of the region, Malmo'dor.
Location: Sunderland coast
Leaders: The Two Kings, brothers Suctarus the Halfman and Aigid'ro Arm-taker
Totem: The War Chariot
Battle Flag: Closed bloodied fist in holding a barbed chain
Allies: hardy human barbarians and brigants, and isolated dwarven keeps

Goth Guru |

To negotiate with The Snout tribe you have to be very demon tolerant.
The Bloody Nose Tribe, will only be interested in war plans against a common enemy.
The Raging Death Tribe is usually interested in oil of Positive energy resistance, which is magic sunblock. It also protects against channel energy and holy water.
The White Hand Clan only respect 'people' who ride well. Most of their treaties involve letting them ignore borders.
The Blood of Dorak will respect you of you can tell the history of your Orc ancestry. Another group that will only talk about war alliances, not peace treaties.
In The Unchained Kingdoms, blame everything on a slave owning ancestor.

EltonJ |

Stealing Luhood's nice setup...
The Blood of Dorak This Orc tribe is relatively new in the last few centuries and formed of orcs who wish a return to the old days of Empire that Dorak the Jaguar made great. Their leader War Marshal Gronark claims to be a direct blood descendant from Dorak and pushes for the orc clans to unite and found a second great Imperium. As such he has thrown his tribal loyalty behind Kalimag Ironfist and treats him as 'Emperor' until such time as Kalimag may prove himself unfit. Then Gronark will move to take the throne himself so that the blood of the true emperor can once again guide he orc people.
Unlike more standard clans, the Blood of Dorak is not a clan your born into but rather one you join or are 'recruited' into. The clan is made up of orcs from other clans who are either dissatisfied with their original clans way of life/leadership or those who have been disgraced in the eyes of their original tribe and seek a means to restore their honor. As such this clan tends to be more strictly and militarily organized and structured than other clans, sort of like the Roman legion combined with the French Foreign legion.
Orcs of the Blood do not take suffix names to extol their personal victories. Rather they all have prefix rank names and their rank only increases when they achieve victory, glory and feats of leadership in battle that are recognized by a council of warriors.
The clan as a whole still fiercely retains their devotion to their shamanistic spirituality. Individual members are encouraged to continue to revere their original tribes totem or to find a new totem to revere if they seek a new start. 'Fighting with no spirit' or being 'totemless' is considered extremely bad luck and those who avow such views seldom find that their compatriots have their backs on or off the field of battle.
Along with their more rigid organization comes a more structured view on society and war. War Marshal Gronark heavily supports a more structured society, with mass...
Should have signed your contribution. Don't worry, though. :) So, some patriotic orcs becoming a tribe that is deep into politics. We all know that the winners are the ones that write history. So, I can see this tribe becoming a Aristocratic Senate.
The blood of Dorak. Notice, though, that the borderlines are fluid.

EltonJ |

The Unchained Kingdom
When empires fall, their slaves will fight and kill for freedom. Same is true for the horde or marauding orcs who managed to unite and settle as the The Unchained Kingdom, led by two brothers, Aigid'ro and Suctarus.
The Sunderland coast was always a harsh and unforgiving land, so much that it never could sustain more than but a handful of human and dwarven settlements. Undeniably rich in minerals, pelts and stonewood, the Empire took many an effort to fight local barbarians and colonize the land, and with colonists came the first orc slaves. While humans struggled, the hardy orc slaves thrived, and in few decades, orc slaves outnumbered men 3 to 1. Chained and held in fear for most of their lives, orcs were driven like cattle to cut treas and work the mines.
While some human tales picture slaves rising against the oppressor as something noble and just, a worthy goal for a man, reality is not as so naive. Slave orcs had nothing in their hearts but the fierce, burning hatred of men. And when dark times came, and the legions had to pull out 2/3 of their troops back into mainlands, the orcs labor camps, one by one, rose up and slaughtered their human oppressors, burning down the colonial villages. The uprisings were fierce and quick, with the brothers Suctarus the Halfman and Aigid'ro Armtaker, centurions in half-orc auxiliaries of Imperial legions, taking front stage. They orchestrated first uprisings and with charisma and unorthodox tactics won most skirmishes, uniting most orcs under their banner of the "Uncahined Kingdom".
Orcs led by Suctarus and Aigid'ro were in many ways unique to to other tribes found else ware. As slaves they were denied much of their culture, language and heritage, much of their beliefs, customs, names and lifestyle was adopted from men, including some aspects of faith, government and warfare. The fact that up to a half of orcs shared some human ancestry, including Suctarus, who had a human mother, didn't help either.
The Unchained Kingdom...
So the unchained kingdom is composed of slaves who can't take it; far in the mists of the future with the fall of the Roman Empire. (*cough* After all, I talk about a certain unimportant and unassuming city state during Alexander's conquest *cough*). So, when free they take the intiative to finally be free and to live what they will. Did the humans have it coming? Or did the orcs regress? Who can actually say but the history writers?

Luhood |

The White Hand Clan only respect 'people' who ride well. Most of their treaties involve letting them ignore borders.
Yeah, pretty much. If you can prove your worth as One with your Mount you'll have the White Hands' respect. They only plunder when the times are harsh, no point in making enemies when you can survive without it.
Also, they obviously make tributary treaties in addition to the open borders. They won't plunder your settlements if you agree to provide them with some food come winter. In return they'll defend you from other invaders. Quite simple really.

EltonJ |

Goth Guru wrote:The White Hand Clan only respect 'people' who ride well. Most of their treaties involve letting them ignore borders.Yeah, pretty much. If you can prove your worth as One with your Mount you'll have the White Hands' respect. They only plunder when the times are harsh, no point in making enemies when you can survive without it.
Also, they obviously make tributary treaties in addition to the open borders. They won't plunder your settlements if you agree to provide them with some food come winter. In return they'll defend you from other invaders. Quite simple really.
I like it. :)

EltonJ |

Okay, the replacement tribes are:
* The Snout tribe, which needs a lot of work.
* The White Hand clan.
* The Blood of Dorak.
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* The unchained kingdom is given an honorable mention because it happens 600 years after the time period of the Campaign Setting. :) I love the work you have put into it, but it fits in a post roman, Dark Ages campaign.
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Will the four winners note me your real names. :)