Suggestions on a Group Build with the potential of PvP


Advice


Greeting all,

So my friend is starting a home brew campaign and it will either start off being mythic or become mythic. He is running 2 other groups along side of us at different times. His rules are including PvP and Mythic Advancement through PvP. Any alignment is allowed. This is why I am preparing us for PvP. With that said here is the group breakdown.

The Witch is refusing to gear towards PvP, but feel free to add suggestions.

All save the witch has +2 initiative trait and all taking Improved Initiative. All the melee people are considering being designed toward expanding their threatened areas to get the most of of AoO.

Cleric(Healing&Liberation)/Wizard(Divination-Foresight)(Gish) Go up in both classes at the same time using the medium track.

Barbarian(Superstitious ability) - Intent on Breaking(Spells and Gear). To make pvp opponents easier.

Brawler - Adapting to situations with feats. Thinking about making this one geared toward moving opponents to provoke AoO from other players in the same group.

Slayer - Leaning towards Archery and to get as many AoO as possible. Will be taking the Invis power of Mythic.

Warpriest - (Liberation Blessing) Falchion and going towards crit. Off healing.

Witch - ? Taking the mythic Item creation ability.

So any suggestions would be nice. All classes are nailed down. We have one person who will be joining us later, but he hasn't started making a class yet.

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