Forge Fenrir
|
Hi a player of mine is very particular about what he wants to play this campaign. he has enjoyed druid but looked enviously at our monk because he just wants to smash things as he says no weapons to worry about. I created this class and would like your opinion on what i could do to improve it.
Fist of the Forest
Lvl 1 plant companion,
bark body= con mod to nat ac and 1d6 unarmed counts
Lvl 3 stump smash 1d10 slam atk 3+con mod per day
Trackless woodland stride
Lvl 5 wood forging as nature warden ability,
energy ball 1d6 30ft touch attack ½ lvl + con mod per day,
ironwood bark unarmed is 1d8 and abilities count as cold ironand magic gain +2 nat ac
Lvl 7 speak with plants at will,
leaching roots gain fast healing 1 for as long as not moving may use con mod times per day
gain reach with stump smash
Lvl 9 poison or healing spore breath attack deals or heals 2d6 in 15 ft cone once per day,
thorny bark unarmed does 1d10 and piercing dmg anyone who makes a melee atk take 1d4 dmg
Lvl 11 gain tremor sense 100 ft while rooted,
gain two stump smashes at the same time
Lvl 13 adamantine bark unarmed does 2d6 and counts as adamantine and
cold iron + 4 nat ac
Surrounded by wall of thorns when rooted
Lvl 15 solar beam line touch attack ½ lvl x5 length 2d6 dmg blinded half con per day
Gain control plants as spell at will
Lvl 17 yggdrasil bark add con mod to dmg and unarmed is 2d10
Lvl 19 transform into a Zomok once per day for 2x con mod rounds
Lvl 20 ???