Forge Fenrir's page

Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Grand Lodge

simple proficiencies, full BAB, not sure yet, Fort and Will, 4 per level and nothing on the even levels

Grand Lodge

Hi a player of mine is very particular about what he wants to play this campaign. he has enjoyed druid but looked enviously at our monk because he just wants to smash things as he says no weapons to worry about. I created this class and would like your opinion on what i could do to improve it.

Fist of the Forest

Lvl 1 plant companion,

bark body= con mod to nat ac and 1d6 unarmed counts

Lvl 3 stump smash 1d10 slam atk 3+con mod per day

Trackless woodland stride

Lvl 5 wood forging as nature warden ability,

energy ball 1d6 30ft touch attack ½ lvl + con mod per day,

ironwood bark unarmed is 1d8 and abilities count as cold ironand magic gain +2 nat ac

Lvl 7 speak with plants at will,

leaching roots gain fast healing 1 for as long as not moving may use con mod times per day

gain reach with stump smash

Lvl 9 poison or healing spore breath attack deals or heals 2d6 in 15 ft cone once per day,

thorny bark unarmed does 1d10 and piercing dmg anyone who makes a melee atk take 1d4 dmg

Lvl 11 gain tremor sense 100 ft while rooted,

gain two stump smashes at the same time

Lvl 13 adamantine bark unarmed does 2d6 and counts as adamantine and

cold iron + 4 nat ac

Surrounded by wall of thorns when rooted

Lvl 15 solar beam line touch attack ½ lvl x5 length 2d6 dmg blinded half con per day

Gain control plants as spell at will

Lvl 17 yggdrasil bark add con mod to dmg and unarmed is 2d10

Lvl 19 transform into a Zomok once per day for 2x con mod rounds

Lvl 20 ???

Grand Lodge

Outcast gaming used to pathfinder games, here is their facebook page https://www.facebook.com/OutcastGamingNewfoundland