Channel Smite, the Sun Domain, and Greater Channel Smite


Rules Questions

Scarab Sages

Okay, I had an idea for a character that worked as a dual-wielding cleric focused around dealing damage to undead and outsiders. The idea revolves around using two-weapon fighting with the Greater Channel Smite feat and the Sun domain to, basically, add your level to each damage roll plus however many Channel Dice you can muster (plus just the extra dice to evil outsiders). There's also the chance to be an Aasimar and add another 1/2 your level to each hit potentially, keeping in mind all of procs saves for 1/2 damage.

I know it's FAR from optimal, but it seems like fun, as the idea of a character dual-wielding Sun Blades and turning into a flurry of radiant fury is delightful. However, I'm not sure that the rules support my interpretation of the character.

What do you think? Does the Sun domain apply it's bonus to Channel Smite? If so, how do you think it works with Greater Channel Smite?


I'm not sure, but I'm leaning towards no, because Channel Smite doesn't say you channel energy and apply the damage to the target of your attack, it says you expend one use of channel energy to add damage dice equal to your channel energy.


An inquisitor with double bane might serve your vision better.

Scarab Sages

CampinCarl9127 wrote:
An inquisitor with double bane might serve your vision better.

That's a fair point, but then I can just take the Channeling Scourge feat and add that cool channeling stuff on top of double-bane. :P


True, if the multiclassing doesn't hurt you.

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