1-P questions and strategy


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Sovereign Court RPG Superstar 2011 Top 32

I just finished the main Season of the Righteous with my solo Merisiel, and I'm looking at attempting the bonus scenario. I had a couple of questions:

I presume we are still supposed to consider this scenario part of the AP Season of the Righteous? It's a little odd to require the AP to be finished but have the scenario still be part of it, but if it's not, then we lose our mythic paths and all the loot availability from SotR. (Since those benefits only apply when playing a SotR scenario)

Is there any reason to go to any location besides Gate of the Worldwound to open Eagle Rock, then straight to Eagle Rock to confront Pazuzu? The scenario says we just have to defeat Pazuzu not corner him.

I'm also trying to figure out a way to fight Pazuzu with a single hand size 6 character. I've got a d6+2 Con, and a d4+1 Wis, so that before you act check is looking pretty grim. I could maybe pass the check with a statstone, blessing, and using the Champions for Fort to get 2d12+7, but even that is not likely and that's spending two precious cards and a mythic charge. I could sub out the blessing for an Old Salt and get 1d12+14, which gives me a 1/3 chance of making it.

After the BYA check, ideally I'd have a weapon and 3 blessings to spend. Not sure if I'd be better off with Deskari's Tooth or Mournful Razor.

Pathfinder ACG Developer

It requires the usual corner. I'll submit a ticket to get that fixed.

Treat it roughly like AD7 of SotR, so you still get a mythic path, still get access to loot, etc.

As for passing the check, this particular scenario will be very difficult to solo. I'm not sure I'd recommend doing so, but if you're going to... do remember you have access to some interesting blessing options as adventure rewards. Blessing of Nocticula, for instance, makes that stat stone + blessing option a bit more viable. As does something like Baphomet.

P.S. Impressive job solo-ing the rest of the path!


If you use pregens for the promo scenario... wait, can you use pregens for this scenario if going "solo" (as in playing by yourself with another party member/members)? If so, are they Tier 5?

Sovereign Court RPG Superstar 2011 Top 32

Thanks!

I thought about recruiting some pregen friends to make 1-P easier, but since I've already beaten the AP and gotten those rewards, beating the extra scenario is mostly for bragging rights...and if I'm going for bragging rights let's do it properly. Plus actually I'm not sure that I can take in pregens to 1-P as they would not have beaten the AP...

I fully expect Merisiel to die spectacularly but I want to give her the best chance possible.

CD Merisiel is a good choice to solo the AP - solid solo combat, her evade is amazing (especially for summoned banes), and the rogue deck MW tools work on a handy number of barriers to just beat them. Her only major issues are her d4 Wis and not having Weapon as a favored card.

Pathfinder ACG Developer

This scenario and its reward was intentionally setup so that you could complete the main AP and get the primary rewards, then focus on this one as more of capstone bragging rights. Good luck acquiring them!


Dumb question, but if you fail that before you act check, do you bury 1d4+1 cards from your hand, discard pile, and deck, (so, at a minimum, 6 cards (2 from each)), or is it 1d4+1 cards total across all three (for a minimum of 2 cards)? I assume it's total because each seems a bit harsh, but it's a big bad boss, so... (can you imagine having to bury 5 cards from your discard, hand, and deck?! Oh my goodness that's terrifying; I never want to bury 15 cards at once.)

Pathfinder ACG Developer

It should be total 2-5 cards; I had done and/or before to indicate you had options, but that may have been bad templating. It's mean but probably not immediately fatal; in a small group, failing 1 of the checks is intended to limit your options but not defeat you.

That said, note that the scenario bury for running out of blessings is 1 from each of your hand, discard pile, and deck (so 3 total, if they all have cards).

Sovereign Court RPG Superstar 2011 Top 32

Yeah the bury possibility isn't nearly as worrying to me as the idea of losing 5 mythic charges...as long as I can survive the 5 bury damage, the scenario (when solo) is over one way or another after the fight with Pazuzu. You can't wait out the timer so there's no escape, it's either cake or death.

I think my ideal situation is:
Banner of Valor out
in hand: Mournful Razor, BoNoticula, BoLamashtu, BoErastil, Dex statstone, Belt of +2 Str/Dex/Con

So for the BYA check I can use Nocticula, a mythic charge(for Con:Fort +5), and the Dex statstone to roll 3d12+14
Use a mythic charge on each combat roll to activate MR, and one additional to turn a d12 to a d20, giving me:
1st check:3d20+1d8+1d6+14(recharge belt for d6+3)(average 53.5)
2nd check:2d12+3d20+1d8+7(spend blessing)(average 57)
3rd check:2d12+3d20++1d8+1d6+8(spend blessing, recharge MR for d6+3)(average 60.5)

Yeah... not sure how to get those second and third numbers up to a reasonable level.

I could lose the Dex statstone and roll 3d6+14 for the Fort check - riskier, but that would give me one more card to play with. Councilor's ring would give me an extra d20 somewhere, for example.

Pathfinder ACG Developer

If you haven't spent your card feat yet (dunno if you did the scenarios in order), a spell feat turned into Transmogrify could do wonders.

Sovereign Court RPG Superstar 2011 Top 32

I got a card feat from 1-6E that I could use for that, or I could just sub it in for my Cure spell I already have.

Pathfinder ACG Developer

Definitely tricky, no matter how it falls out. Unearthly Aim for the final combat check is also a solid option.

Sovereign Court RPG Superstar 2011 Top 32

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Victory! It was a close thing. Started at the non-Gate location, and the henchman was at the very bottom of the location deck so I lost a lot of turns to that. Spent three turns at the Gate, hoping to encounter a demon to flip it and get the party started, but kept encountering Temptations(which did not tempt). Finally temp closed it with just three turns left in the blessing deck, but I was also down to 5 mythic charges. (had spent some on BYA checks) Deployed the Banner of Valor at Eagle Rock, reset my hand, and moved over with just two blessings left.

Meant to use the Eagle to scout, but it had gotten shuffled away at some point, and on my first explore there I flip Pazuzu. Whelp. I consider my hand, which is far from the ideal I listed above...I had the Mournful razor, Fire Bow, Deskari's Tooth, Transmogrify, the Belt of Physical perfection, and a Blessing of Nocticula. I could evade but with a full location deck and not many blessings left I decided to go for it.

Spent a mythic charge to give myself Fort:Con+5 and used the blessing on the BYA check, made it easily. Spent another to get Arcane:Cha+5 for Transmogrify, giving me a d8+d6+7 on that. That left three mythic charges for three activations of the Mournful Razor...but none for any other use.

Recharged the Fire Bow for an extra 1d6+3, and managed to squeak by the first roll by about 3. Recharged the Belt on the second roll and failed by 3...but I had exactly 3 die bumps left so used those..whew. On the third roll I noticed that big P wasn't immune to acid, so I used Deskari's Tooth for its extra bump and recharged the Razor for sneak attack...and squeaked it out by 4. Pazuzu defeated!

I used my entire hand to do it and got pretty lucky on rolls(no nat 20s for the insta win though). But it is certainly possible to solo this scenario with careful play and a decent setup. Transmogrify was a good call though - thanks for the tip there!

Looking forward to the Runelords season - may try to solo it with Enora (using the adventure 0-6 reward) - I've not tried a deck that has no access to Cure.

Pathfinder ACG Developer

Well done!


AWESOME! Congratulations!


How have people fared in this scenario?

My 4-character party is just starting adventure 6, but I'm thinking we're going to face a serious time crunch cornering and defeating this villain. It'll probably be a race between attrition and setting up enough firepower for the big fight.


Zarlova, WotR Kyra, Flenta and Merisiel conquered this last night with much less trouble than I expected.

We got lucky with henchman placement, and also found a demon right on top of Gate of the Worldwound.

[First turn. Zarlova scries Gate of the Worldwound before Merisiel explores without a weapon. Corrupted Soldier, Pitborn Scoundrel(demon), some other card. Put the demon on top. Merisiel explores, encountering the demon, and so flipping the Gate to the temp-closed side. Merisiel then evades the demon to avoid the BYA damage and the fight.]

The touchiest moment was when Zarlova tried the combat 50 check against the army henchman and rolled a 25 on 5 d20s. We had to use 7 die bumps to make her succeed. (Leaving us 9 in reserve.)

Kyra and Merisiel tackled Eagle Rock with Flenta and Zarlova positioned for temp closes. Merisiel had the mythic Deskari's Tooth on hand for the villain, and Kyra had Transmogrify.

Kyra lost Transmogrify to the deck-6 fly demon, which set us back. But no matter. With blessings a plenty, Kyra and Merisiel both made the BYA checks on Pazuzu (Merisiel using a stat stone, Kyra using a mythic charge). Kyra rolled 7 d20s on the first check. Merisiel rolled 3 on the first and 4 on the second. We had some of the lowest villain-defeating totals of the season, but still beat Pazuzu handily.

Pathfinder ACG Developer

elcoderdude wrote:
Put the demon on top. Merisiel explores, encountering the demon, and so flipping the Gate to the temp-closed side. Merisiel then evades the demon to avoid the BYA damage and the fight.

This feels wrong. I'd need to doublecheck the evade rules, but I feel like evading your encounter means you didn't encounter it.


Keith Richmond wrote:
elcoderdude wrote:
Put the demon on top. Merisiel explores, encountering the demon, and so flipping the Gate to the temp-closed side. Merisiel then evades the demon to avoid the BYA damage and the fight.
This feels wrong. I'd need to doublecheck the evade rules, but I feel like evading your encounter means you didn't encounter it.

We debated this a bit, and one player thought we were pulling a fast one.

But "When encountered" powers definitely occur when you encounter a card, even if you evade it.

Wrath rulebook p.10 wrote:

ENCOUNTERING A CARD

Apply Any Effects That Happen When You Encounter a Card. If any powers on the card you’re encountering say they’re triggered when you encounter the card, they take effect at this time. You may also use powers or cards that state they can be used when you encounter a card.
Apply Any Evasion Effects You may use a power or card that lets you evade the card you’re encountering. If any powers on the card you’re encountering relate to evading the card, they take effect at this time. If you evade the card, do not activate any other powers on it. Shuffle it back into the deck; it is neither defeated nor undefeated, and the encounter is over.

The Gate of the Worldwound power is a power that triggers when you encounter a card.

Gate of the Worldwound At This Location wrote:
When you encounter a bane that has the Demon trait, recharge a card and flip this card.

Pathfinder ACG Developer

That's pretty darn nifty, then :)

And I thought my test table that just burned 1 mythic charge that was immediately replaced did it as easy as it was likely to get.


Keith Richmond wrote:

That's pretty darn nifty, then :)

And I thought my test table that just burned 1 mythic charge that was immediately replaced did it as easy as it was likely to get.

You fought the henchman first, right? You couldn't just burn 1d4 charges to flip the card, without earning an opportunity to close the location. (We debated this before we started, then came to this realization.)

Pathfinder ACG Developer

If memory serves, top card was a Corrupted Soldier and it provided the charge to pay for the close. But I'll admit it was many months ago.

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