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It seems like a bit of a stretch to find Farscape fans and Pathfinder fans in one, but I"ll still try. Farscape is a sci-fi show, and I'm considering making a build for one of the main villains Scorpius. Brief description. Scorpius is a half-breed raised by the cruel alien race the scarrans. They treat him horribly in attempts to "purify" his half-human side. (Technically Sebacean, but for this it's the same thing.) He joined the Peackeepers (Galactic Military) and is devoted to the utter destruction of all Scarrans. He is highly intelligent and has an eidetic memory. He is also quite manipulative, and truly will stop at nothing for the destruction of scarrans. Currently, I am considering two paths. First, a half-orc Empricist (investigator) with a level dip in unbreakable fighter, and has the deathless master chain in feats. Or, a dhampir Kinslayer (Inquisitor) with all the perks to hunting down vampires. Not to mention a skill for intimidation and torture. The idea is, that the placeholders for Scarrans could be Orcs or Vampires. I like the persistence the half-orc would have, but it wouldn't have as much specialty to hunting down scarrans, or the skill at torture. Any advice guys?

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That's the tough part... I guess I'd just have to build a custom race to get everything. Or at least role play impatience and aggression in the heat. His personality turns bestial in the heat. I know there are features that give a weakness to heat but not off the top of my head. I won't go gillmen for it though.

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Okay. Here's a sample build for 5th level. The diehard chain isn't available until there is a higher BAB, but here's what we have so far.
Scorpius
Male Half-Orc Investigator 4/ Unbreakable 1
LE Medium Humanoid (Orc, Human)
Init +1, darkvision 60 ft.
Defense
AC ? To be decided
HP 31 (4d8 + 1d10 + 10)
Fort +5, Will +3, Ref +5
Defensive Abilities Diehard
Offense
Speed 30 ft.
Melee Unarmed Strike +6, 1d6 +2
Extracts? To be determined later
Statistics
Str 14, Dex 13, Con 14, Int 18, Wis 8, Cha 9
Base Atk +4, CMB +6, CMD +17
Feats, Improved Unarmed Strike, Endurance, Diehard, Boar Style, Intimidating Prowess
Skills, Diplomacy +15, Intimidate +23, Knowledge (Arcana) +20, Knowledge (Dungeoneering) +20, Knowledge (Engineering) +10, Knowledge (Local) +20, Knowledge (Planes) +20, Perception +, Sense Motive +20, Spellcraft +20, Use Magic Device +20
I'm still working out some of the other details. It's a bit late right now. If you guys have any ideas on improvement please let me know. While I may have to change the LE part, this could be a PFS character. I'm also curious about how useful this will actually be.

Randarak |

I don't agree with Charisma and Wisdom assessments at all. Scorpius' greatest assets were his strength of personality and his cunning. He wouldn't have survived the Scarrans' torture otherwise, not to mention, he always had contingency plans. Those two numbers should be beefed up considerably. Also, he was stronger than other Sebaceans (as Crais can attest to, being easily lifted off of his feet). That 14 should be higher.

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Fair. However with the empiricist archetype a lot of things could be replaced with intelligence. Also, he isn't as strong as scarrans so that had to be represented. I guess a16 strength and 16 intelligence might work better though. What's hard about this, is that he doesn't have dump stats. I figured I could get away with it using skill ranks. Also, I think Scorpius is higher than fifth level, so some stuff is yet to come. (like the deathless chain). Thank you for your input though.