| Fernn |
I have a player who has a concept for a Brawler Kinecticist build.
This is for a gestalt game, However, Gestalt can get very crazy, so lets pretend he took equal levels in Brawler and Kinecticist.
A strangler brawler:
Strangle(ex)
"At 1st level, a strangler deals +1d6 sneak attack damage whenever she succeeds at a grapple check to damage or pin an opponent. The strangler is always considered flanking her target for the purpose of using this ability. "
And
Sleeper Hold (ex)
"At 4th level, a strangler can instantly render a pinned opponent unconscious. This works like the knockout ability, but requires a successful grapple combat maneuver check against the pinned opponent and does not have to damage the opponent."
This by itself is not too shabby. However, he wants to pair it with telekenic manuvers:
Telekinetic Maneuvers:
"You can perform combat maneuvers as telekinesis, but you use your Constitution modifier to determine your Combat Maneuver Bonus rather than your Intelligence or Charisma modifier. If you possess the telekinetic finesse wild talent, add dirty trick and steal combat maneuvers to the list of combat maneuvers you can perform; when performing these maneuvers, determine your Combat Maneuver Bonus using your Dexterity modifier instead of your Constitution modifier."
Thematically, I would say they wouldn't. After all a Brawler Strangler are "Others are members of murder cults or specialized schools of assassination, trained since the cradle to kill with their bare hands."
So now we replace "bare hands" with "Bare mind".
As far as his general build, it doesnt seem to crazy. He wants to specialize in Kinetic Blasts using weapon focus and specialization. And unarmed strike as backup when in close combat.
SO,
So, do these class set of abilities stack?
Would it be balanced because he would need to concentrate on his grapple checks?
Any insight on this shennanigan would be appreciated.
| Fernn |
I wouldn't think it's too strong. He can only do the grapple or pin as a standard action so he's giving up his attack.
See, I am kind of leaning in that direction, considering that needs a couple of rounds to do significant damage, and in that time any attack would have him make concentration checks to keep the grapple in place.