Q: S&S Dangerous Water legal card play against Jemma


Rules Questions and Gameplay Discussion


After failing my first playthrough, I'm re-attempting S&S Dangerous Waters against Jemma Redclaw.

I've been holding off my potential last play/turn to request a clarification on legal card play...

Both Lirianne and Jirelle are at this location and it is Jirelle's turn.

3 of the 4 locations are closed, and I have already acted and defeated Shackles Pirate Ship and recharged a card based on Jemma's card.

Jirelle's hand currently is: 1x Cutlass, 2x BotG.
Lirianne's hand is: 2x Pistol, 1x Caltrops, 1x BotG.

Jemma is Combat check 11.

A) Jirelle w/ Strength 1D6 reveals Cutlass for +1D6, and discards 1 BotG for an additional 1D6, bringing her current assembled die to 3D6. Can Lirianne also discard 1 BotG for an additional D6 for a total of 4D6?

B) Since the Cutlass (being used) has the Swashbuckling trait, I assume I could also use Jirelle's Power to reroll 1 of my die?

C) Also, just for the sake of argument, if Jirelle cannot stop Jemma and is possibly eventually encountered by Lirianne in a subsequent turn, Lirianne has Ranged Dex: 1D8+3. If she discards a BotG, does this make it 2D8+3 or 2D8+6 (doubling the +3). I assume BotG only adds another die, not the modifier?

Grand Lodge

I believe the Cutlass is a finesse weapon, rght? Meaning Jirelle's finesse power activates and she's using Dex instead of Strength. Other than that, you've got that part down.

And you're correct. Blessings only add dice, not modifiers again.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

A) Yes. The restriction is that each character cannot play more than one card of each type on a check. Jirelle and Lirianne are different characters, so each of them can certainly pitch in a blessing :)

B) Yes.

C) It only adds another die, so it remains +3.

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