Thunderscape: Gunslinger and Steamwright firearms confusion


Advice and Rules Questions


I am playing a gunslinger and was looking for a steampunky class to take the idea further, so I purchased 'Thunderscape' to investigate the Steamwright class. I looove the flavor there but I'm having some trouble making it cooperate with the gunslinger in my head.

So the scenario at this point is the Experimental Gunsmith Archetype for Gunslinger at first level. At second level I'm toying with Steamwright for entry but I can't seem to understand if the weapon said gunslinger gets at 1st level will funcion with the steamwrights abilities. The weapon you get is separate from the options you get as the steamwright if I'm interpreting the writing correctly. Really, I would like to break down and rebuild the rifle you get from GS and turn it into a steamwright weaponized invention because that will jive with the story that's evolving, but I'm not sure how to make this happen, or even if it will work. I'm overwhelmed.

Can I get some assistance on this?

Further, how does mixing these two classes and their abilities work for combat. They very blatantly wrote a side bar with the following:

"The firearms rules presented in this book are not intended to be compatible with those presented in Ultimate Combat. The firearms rules presented here are greatly simplified to encourage their use, as these weapons are fairly common in Aden and exist side by side with characters who utilize heavy armor (which the Ultimate Combat firearm rules render somewhat obsolete). That being said, if you prefer the Ultimate Combat firearms rules, by all means feel free to use them. Thunderscape campaigns would fall under the “Guns Everywhere” category of firearm rarity."

So...Not helpful. It may just be that its late and I'm tired but I don't want to present this to my GM without having the details hashed out. Anyone care to lend a hand?

Sczarni

"Steamwright"?


Bah, I posted a response to this and it got eaten by the interwebs.

Anyway, to sum it up, I wouldn't think there would be a problem with converting your free gunslinger gun into your Thundershot rifle. Technically the rules don't account for that, but I'd allow it as a DM since it's completely thematic and, as far as I can see, the two abilities (innovations and mods) don't have any problematic interactions.

As for the second question, I'm not really sure what you're unsure about. Whichever version of the firearms rules you're using in the game will be the rules you use for the weapon. The Thundershot, other than the mods and possibility of adding Firepower, just acts as a masterwork weapon of its type.

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