RGG Talented Class Balance


Advice and Rules Questions


Lately I've been working on a ruleset that replaces all classes with 'talent-based' versions, using RGG's Talented line of class books for martial classes and Spheres of Power for casters. After looking at each of the 'Talented' classes, I've got a couple of questions I was hoping you guys could answer.

First off, what exactly is the logic behind each class's edge/talent progression? The Fighter starts out at the bottom with only a single talent at first level. Next is the Rogue, with one talent and one edge. The Barbarian gets a talent and an edge, as well as an actual class feature (primal reserve). The Ranger's up next, with one edge and two talents, followed by the Cavalier with two of each. Finally, we have the Monk, with three edges and two talents. I get that each class has different HD/BAB/saves/skills/proficiencies, and that might be part of the calculus. And the fact that they get qualitatively different talents. But the Fighter having only a single talent doesn't seem balanced when the Cavalier has two and two edges. Is this just a case of the developers learning as they went, or is there something I'm missing?

Related to the above question, do Fighters need edges to be consistent and competitive with the other Talented classes, or are they fine as they are?

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