| bookwormbabe29 |
Topic. I one of the many who look at 20 different posts on 'how crafting works' and walks away more confused than I started, so I will be upfront when I say it's a subject I muddle through at best. Still, I want to make a go at an Elf Alchemist and I'm intrigued by crafting. I think it could be a big help in my game, as our GM tends to run low magic (finding a level one scroll is rare) but if can cast/make it, it's fine.
I have like, a million worries in my mind of how could all go wrong, being out of my element. I'm going to keep trying to learn this if it kills me... and that brings me here.
So at level 1, my Alchemist has a +12 to Craft: alchemy (Maxing that INT for +5, +4 from one rank as a class skill, +1 from being a level one alchemist, and +2 from a homebrew mechanic that takes up one of my traits). I want to make a vial of acid (100 silver, DC 15) and hitting my RNG, I roll a 26. I get all happy that it succeeds, but then notice that's my work for a whole week? One vial of acid? If I try by the day, I have to divide by 7 - result of 3? - and fail miserably. Am I understanding this right? A level 1 potion is made in two hours according to 'Brew Potion's text, yet a vial of acid takes a week? I have to believe there's something I'm missing here, otherwise how does this class even function? How could I ever use 'craft wondrous item' if I'm failing at the basics?
I'm sorry that this is probably one of the most asked questions, but most of the posts I've been reading (and reading and reading...) seem to assume I have a clue how to do this, and clearly I don't. I'd appreciate some help making sense of this, as I feel I took a wrong turn somewhere.
| Casual Viking |
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So at level 1, my Alchemist has a +12 to Craft: alchemy (Maxing that INT for +5, +4 from one rank as a class skill, +1 from being a level one alchemist, and +2 from a homebrew mechanic that takes up one of my traits). I want to make a vial of acid (100 silver, DC 15) and hitting my RNG, I roll a 26. I get all happy that it succeeds, but then notice that's my work for a whole week? One vial of acid? If I try by the day, I have to divide by 7 - result of 3? - and fail miserably. Am I understanding this right?
You roll 26 on a DC 15 crafting check, that's 26*15=390 sp of progression in a week, more than enough for an acid flask. Going by the day instead of the week, you divide your progress, not your check result, by 7, so that's 390/7=55 sp of progress per day, so you can make an acid flask in 2 days.
For faster crafting, use accelerated crafting, that puts your DC at 25, then get crafter's fortune for +5 to skill, then you're just one +1 away from crafting in a day with a take 10 skill check.