Aberzombie |
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Wherein I randomly spout off about game ideas I have.....
To begin:
This was from the last campaign I was a part of in Philly. It was a "blown up" Forgotten Realms, and we each took turns DMing, picking up where the last guy left off, and incorporating stuff others did into our own narrative.
One of my ideas was Dagon's Fang - a rock island off the Sword Coast with an ancient tower protruding from it. It had it's origins as shrine to Dagon and the dwelling place of one of the Demon Prince's most powerful oracles, as well as supporting flunkies/worshippers.
Eventually, that cult was wiped out by a powerful Sea Wizard and his allies. They used it as a home for awhile, but eventually all disappeared.
I was most proud of the tower map I had created, using CC3.
Aberzombie |
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Another thought I recently had....
A town of artisans and craftsmen (I was going to make it primarily dwarves and elves) has an annual Festival of Lanterns. Only this year, murders and other acts of destruction have spread fear and confusion.
The culprits are a small cult which has been convinced by a powerful and clever Will-O-Wisp into worshipping it. May more than one Wisp. It's feeding of the fear generated by the cult's actions. During the night, it disguises itself as a lantern near the scene of each crime they commit.
Aberzombie |
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An inn called The Flailing Beaver. It's prime feature is a seemingly immortal beaver, living in an enclosure. He's well known for his uncanny accuracy in identifying those who are evil. He writhes and flails about when they enter the inn.
In truth, he's a paladin, trapped in this form and cursed with immortality because he seriously pissed off Shyka of the Eldest.
Aberzombie |
Speaking of cool pictures that inspire gaming thoughts....
...If you ever get the chance, check out Earth Porn. I know they have a Facebook page. I'm guessing they also have a regular website. They're always putting up really cool pictures of various natural locations and man-made buildings/roads/etc.
Aberzombie |
The Sea's Bounty - a very expensive (and exclusive) inn/dinning hall located on a large ship. It sails between several port cities, catering to the aristocracy and higher echelons of the merchant class. The owner of the ship is the former Captain, who acquired vast wealth during his voyages, then decided to retire and turn his love of cooking to a new use. In each port the ship visits, he owns a small building where his sailing crew is housed while docked. These houses also keep various items in stock for the eatery, such as plates, cups, utensils, spices, and any kind of food items that can be stored long term.
Aberzombie |
Yesterday, I saw an article about some dude from the JPL, sounding off on what might be a good way to start building a Death Star. He'd start by using an asteroid as the foundations for construction, mining it for resources.
Anyway, it got me thinking about the old Spelljammer campaign setting. Good times.....
Aberzombie |
Yesterday, some co-workers and I were discussing odd phrases you occasionally hear people say (especially older people). One example was "three sheets to the wind". Another was "dressed to the nines".
So I was doing some research on the origins of the phrases, and it got me thinking: it'd be cool to see an article about phrases like this which are used commonly throughout Golarion.
Aberzombie |
My boy is watching one of his currently favorite Disney shows - PJ Masks. It's three kids who use their pajamas to turn into heroes at night and fight crime. Anyway, each kid has a sort of totem animal their powers are based on, and when the do their transformation sequences, stylized pictures of the animals appear. I was thinking the owl one would make a really good shield symbol.
Aberzombie |
Golarion also needs some whacked-out-of-his-gourd NPC who runs around pretending to be a famous night and has some little dude following him, banging coconuts. The crazy dude is actually a renowned hero - no one knows why he's crazy now, or who pays the dude following him (maybe a construct instead).
Aberzombie |
I was thinking, a bit earlier, about what a College of Engineering might look like in the Golarion setting; what kind of subjects would be studied:
- Siege Engines, fortifications (and how to get through/around them)
- Roads, buildings, city walls, sewers, maybe even some viaducts
- Smithing, armoring, some minor mechanisms (clocks, winches, for example), metallurgy
- specialist study on how to produce equipment used by wizards/alchemists
- alchemists already seem to have a strong dose of chemical engineer, so you might conceivably find some of that studying going on
And, of course, you'd have to have at least one, if not several dwarves on the staff.....
Aberzombie |
The Whale Bone Inn - an inn down near the docks of [insert city name here]. Years ago, a large whale was beached during a vicious storm. The owner of the property, a wealthy and eccentric merchant or nobleman, had the carcass stripped of flesh, then used the bones as the support structure for the inn.
Aberzombie |
The Fallen Tower of Ungersoll - The home of the wizard known as Ungersoll. It was originally a normal tower, but fell on its side during an earthquake. It remained relatively intact, due to the magic he had invested in the structure. Ungersoll decided he liked it better that way, and reconfigured the interior to better suit the new orientation.
Aberzombie |
Mad Leong's Noodle Emporium - An alchemist who retired from a brief life of adventure after one too many near fatal accidents, Leong decided to turn his talents to cooking instead. He's not really "mad", but has cultivated a reputation as an eccentric, but honorable, man. The local aristocracy and several powerful merchants hold him in high regard, and so his establishment has become known for business meetings.
Aberzombie |
Eurg the Grower - he is an older man, maybe in his 40s, with three young daughters. He has a small manor, surrounded by a multitude of gardens and beehives, on the outskirts of the city. He sells fresh food, honey, and mead at market.
Unbeknownst to any but his daughters, Eurg was once a powerful and wicked warlord. During one of his conquests, he was betrayed and left for dead by his second-in-command. He was taken in by a lonely woman and her three small children, and nursed back to health. This changed him.
Later, after his army and treacherous second were wiped out, survivors came and killed the woman. He killed those former followers, then took the three girls with him to raise as his own.