| Versanus |
I have an idea for a character who specializes in using the boomerang. As a bonus, GM is altering the rules for the boomerang slightly so it comes back after being thrown. The problem is, I can't get a good combination of Class and Feats to make anything really viable. Ranger seems like the best option, but I'm doing a maximum of 9 damage a round at level 5 with what I have built now. Any advice on essentially a thrown weapon character that can deal slashing/bludgeoning damage and has unlimited ammo would be greatly appreciated.
| Faelyn |
Obviously the standard ranged feats are applicable. You'll want to look at Point-Blank Shot, Precise Shot, and Deadly Aim come to mind. Unless your GM houserules you being allowed to throw two boomerangs at once you won't be able to take advantage of Rapid Shot/Manyshot. Charging Hurler looks like it might be an interesting option for the boomerang.
Also, I applaud your usage of the boomerang. It is such a fun weapon to use, but very hard to justify taking an Exotic Weapon Proficiency feat. Hopefully that puts you in the right direction you are looking!
*EDIT*
Is your GM going to allow iterative attacks with just the one boomerang per round? If not, then you'll want to look at Quick Draw to be able to draw multiple boomerangs per round. If your GM will allow you to throw the boomerang, catch it, then throw it again in one round, then you will not likely need Quick Draw.
| Versanus |
Obviously the standard ranged feats are applicable. You'll want to look at Point-Blank Shot, Precise Shot, and Deadly Aim come to mind. Unless your GM houserules you being allowed to throw two boomerangs at once you won't be able to take advantage of Rapid Shot/Manyshot. Charging Hurler looks like it might be an interesting option for the boomerang.
Also, I applaud your usage of the boomerang. It is such a fun weapon to use, but very hard to justify taking an Exotic Weapon Proficiency feat. Hopefully that puts you in the right direction you are looking!
*EDIT*
Is your GM going to allow iterative attacks with just the one boomerang per round? If not, then you'll want to look at Quick Draw to be able to draw multiple boomerangs per round. If your GM will allow you to throw the boomerang, catch it, then throw it again in one round, then you will not likely need Quick Draw.
The standard range feats do seem like my only real option. The GM probably wouldn't allow me throw multiple boomerangs without taking Two Weapon Fighting, and the boomerang won't make it back to me before the end of the round. I have switched gears a bit and have taken the class and archetypes Magus (Eldritch Archer and Kensai). This gives me a healthy AC bonus, and proficiency with the boomerang. I don't want to get terribly reliant on spells to deal my damage though, so anyway to increase my raw damage output without magic is still ideal. I was considering taking Dazzling Display and its respective feats to build a more intimidating build, finishing it with Deadly Stroke (Double Damage if they are shaken).
Thanks for the advice btw.| voideternal |
Not a class or feat, but the Belt of Mighty Hurling might be relevant to your interests.
| Versanus |
While startoss style sounds cool, if it's not on the PFSRD and doesn't have a Paizo sticker on it, my GM won't be cool with it unfortunately. As for the Belt of Mighty Hurling, it sounds great, but my GM tends to laugh when we ask for magic items (Yet there's Magus Blackblade wielders running around. Idk). Not saying it's impossible to get, but I don't want to put all my eggs into a basket that's relying on a magic item. Thanks for the suggestions. It's certainly helping me expand my thinking a bit.
| nicholas storm |
While startoss style sounds cool, if it's not on the PFSRD and doesn't have a Paizo sticker on it, my GM won't be cool with it unfortunately. As for the Belt of Mighty Hurling, it sounds great, but my GM tends to laugh when we ask for magic items (Yet there's Magus Blackblade wielders running around. Idk). Not saying it's impossible to get, but I don't want to put all my eggs into a basket that's relying on a magic item. Thanks for the suggestions. It's certainly helping me expand my thinking a bit.
It will be on pfsrd. They just don't post stuff that was released recently.
| FedoraFerret |
I'm also considering making a Boomerang build, although for PFS, meaning I'll have to take the Ricochet Throw feat from WMH along with Startoss style. The thing I was looking at was playing a Warpriest to up my weapon damage. Aside from that, definitely grab TWF, one of the best parts of a thrown weapon build is being able to use a high number of ranged attacks per round.
| Faelyn |
I'm also considering making a Boomerang build, although for PFS, meaning I'll have to take the Ricochet Throw feat from WMH along with Startoss style. The thing I was looking at was playing a Warpriest to up my weapon damage. Aside from that, definitely grab TWF, one of the best parts of a thrown weapon build is being able to use a high number of ranged attacks per round.
Which deity has favored weapon Boomerang??
I'd suggest looking into the far strike monk archetype. I know it's a monk, but hey... their archetypes can actually make some pretty solid characters and this one is built around throwing stuff.
That is a really cool archetype! I just checked it out and that might be exactly what you are looking for, Versanus.
| Mbertorch |
I actually have a thread going about a Ranger who was initially going to throw spears, but will now chuck a boomerang around, due to my GM deciding that Ricochet Toss only works with bludgeoning weapons. That's okay, though, 'cause boomerangs are cool.
About him:
Half-elf, so I can trade adaptability for EWP to get my boomerang.
Ranger, for the combat feats. And yeah, archery combat style is sadly probably better for throwers than the new actual thrown Weapon style.
And my feats through level ten are going to look something like this, I think:
1. Quickdraw
2. Precise Shot
3. Deadly Aim
5. Martial Focus (+1 damage to all thrown weapons, and a prereq for Ricochet Toss if you're not a fighter, requires BAB 5)
6. Improved Precise Shot (or Rapid Shot)
7. Ricochet Toss (requires BAB 6, weapon training class feature or Martial Focus, and Quickdraw)
9. Distance Thrower (60ft no penalty, pretty sweet)
10. Rapid Shot (or Improved Precise Shot)
Now, I'm not sure if these selections are optimal, decent, or bad, so I'd appreciate feedback, since it would help both me and the OP.
Finally, Boomerangs!
| Versanus |
Far Strike does sound like the thing I need. I don't think I will be doing more than a dip for it though. The character is not lawful, so only an ex-monk is doable. This might be taking it a bit too far, but I'll be taking Fighter levels for some more ranged feats and BAB. The magus levels are still a thing too, but I am considering changing them out for the Eldritch Guard archetype under fighter (the character has a "pet", but I don't want him to die in two hits, so I needed something that scales). So we got a 1Monk,3Magus,1Fighter(Cad for the Catch Off Guard eventually so I don't need a backup melee). GM has a plot going for the Blackblades, so I am considering pitching in my boomerang character as a Blackblade (yes yes, no familiars allowed, blah blah, I have it handled). If he says no, I might ditch all the magus levels and go full fighter with the monk dip. I still am not doing much for damage yet unfortunately, I might end up just doing ranged disarms and other support character things.