| Covent |
I am soon going to be starting Carrion Crown, as a player for once! Yeah! *Happy Snoopy Dance*
Now what I would like is some advice.
I have three ideas for characters, and would like help selecting which one to play.
1.) Elf Dex Based Shocking Grasp Magus Lawful Neutral.
2.) Human Arcanist Most likely True Neutral
3.) Human Primalist Destined Bloodrager using a Nodachi ??
4.) Halfling Bard Melee of some sort, most likely Rapier ??
5.) Me!
20 pb
150 gp starting
All non-int based 2+ skill classes are 4+ instead.
Hero points
Max HP first 3 levels.
Races from the player's guide or core rulebook
Ability to heal out of combat, basically wands of CLW. Everyone chips in for cost of wands.
Condition removal, (remove X spells, Delay X spells, Heal)
Access to buffs off of the Divine caster list such as Magic Weapon and greater, Magic Vestment, and Barkskin.
So without further ado, here are my characters.
Plus: Simple to play and has all of the cleric goodness. Hits all the Wickets.
Minus: We already have three Melee and because of that our Arcanist is not going Occultist, not sure want to add more melee.
Planned Feats
Half-Orc: Endurance
1: Improved Initiative
3: Power Attack
5: Craft Wondrous
7: Scribe Scroll
9: Weapon Focus (Falchion)
11: Divine Interference
13: ??
15: ??
17: ??
19: ??
Plus: Ranged, which is something we are missing.
Minus: Less flavorful than my other two ideas, gonna have to develop him in play.
Planned Feats
Human: Point Blank Shot
1: Precise Shot
3: Rapid Shot
5: Deadly Aim
7: Weapon Focus
9: Clustered Shots
11: Many Shot
13: Divine Interference
15: Improved Precise Shot
17: ??
19: ??
Plus: Face and divine caster, plus I am in love with the Animist archetype. Gonna grab these ASAP.
Minus: No real way to deal HP damage, primary spell caster/diplomacy instead. I have also been told that even with a Valet familiar crafting is problematic in this AP.
Planned Feats
1 Creed of Virtue (Humility)
Human Scribe Scroll
3 Craft Wondrous
5 Craft Wand
7 Skill Focus (Diplomacy)
9 Signature Skill (Diplomacy)
11 Divine Interference
13 Craft Rod
15 Craft Staff
17 Persuasive
19 Voice of the Sybil
With this in mind which of these would you recommend? Further any advice on tweaking feats or such?
| Covent |
The Magus, Bloodrager, and possibly the Bard have DPR more than covered. What this party needs is a support that will guarantee their DPR with buffs, and so I'd definitely recommend the Shaman.
Kind of where I was going with him.
Levels 1-5 would be all about using magic weapon, and stolen cleric spells to buff/heal and restore, then 6+ open with the haste bomb.
Crafting for the group would just be gravy. I might get the arcanist to take cooperative crafting as well, along with craft wondrous, so we can pump out 6k a day when not adventuring or 3K when.
Of course the other characters have similar things they could do to enrich the group...
Graggrrggg, to hard to decide!
Thanks for your help, it is appreciated.
| LuniasM |
The Magus, Bloodrager, and possibly the Bard have DPR more than covered. What this party needs is a support that will guarantee their DPR with buffs, and so I'd definitely recommend the Shaman.
As far as buffs, Shamans do fall behind the Cleric. Their variable spirit magic lists make them more versatile but their base spell list doesn't have many of the divine staples for buffing. I'd go with a cleric over a Shaman if you're worried about dpr.