Downtime Magic


Homebrew and House Rules


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Ritualistic Magic - New Downtime Activity
You can use your downtime capital to produce supernatural effects. This costs an amount of Magic capital equal to spell level × caster level / 10 (rounded up). If the spell includes a material component, add the cost of that component to the cost of the spell before it is divided by 10. If the spell has a focus component (other than a divine focus), add 1/10 the cost of that focus to the cost of the spell before it is divided by 10.


Ok....what effect would you envision this having in your campaign? Is it something that only the PC's would notice? or something that would affect a town or city or army and have everyone and their dog talking about?


Lazlo.Arcadia wrote:
Ok....what effect would you envision this having in your campaign? Is it something that only the PC's would notice? or something that would affect a town or city or army and have everyone and their dog talking about?

Not really sure what you mean by notice. How many people notice when you cast a spell normally?

RPG Superstar 2015 Top 8

Certain spells would indeed work better as rituals, especially those with long casting times, expensive material costs, or other special requirements, such as clone, permanency, or planar binding. It would make sense to use the downtime system from Ultimate Campaign for this.

It would also give characters without spellcasting abilities the possibility to dabble in magic, which in some cases makes sense from a flavor standpoint (cultists using conjuration (calling) rituals to summon dangerous outsiders, for example).

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