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With Psychics and psychic-list casters now among us, I thought I'd see how GM's are handling a basic attack cantrip, Telekinetic Projectile.
The spell wording just says "an object". Are GMs requiring casters to have objects on hand ("I keep a pouch of sling bullets on me," or, "I stop and pick up some rocks to keep in my pockets,"), or is this minor enough to hand-wave (There's always a rock lying around...)
As a character, I make sure I have something on my inventory, just in case, but I'm curious to see how my fellow GMs are handling or would handle this. OR if something has already been written down somehwere. Or, if the Campaign staff would care to chime in...

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My personal take on this as a GM, is that picking up rocks is free. If you have the spell, I am going to assume you keep sufficient rocks handy for use with it. (In a sense, like a spell component pouch assuming anything that is under a gold is inside, but without even requiring the pouch itself for this spell's purpose.)
If you want to make a minute of RP with your party, taking a moment of finding JUST the right stones with the properties your character likes in something they're going to psychically fling at their enemies, go for it. Otherwise, there's lots of more important things to track.

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Personally I would hand wave it muck like the "pick up a rock and throw it." Unless the area gives a fairly solid hint the area is clean of such small objects then there should be something that can be thrown.
Though yes if you are worried about it just carry a sack of sling stones with you to chuck if the GM says other.

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Only thing that annoys me about the power is that it doesn't take into account what is thrown. Throw silver coins? Doesn't count as silver. Throw a vial of alchemist's fire? Well even though the vial broke from damage, it doesn't splash or do anything.
Most annoying.
That's the price of handwaving inventory. Also just handwaving silver coins would be an end run around the price of actually making silver weaponry.
Psychics really should not be basing their build around a zero level cantrip.

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Matthew Morris wrote:Only thing that annoys me about the power is that it doesn't take into account what is thrown. Throw silver coins? Doesn't count as silver. Throw a vial of alchemist's fire? Well even though the vial broke from damage, it doesn't splash or do anything.
Most annoying.
That's the price of handwaving inventory. Also just handwaving silver coins would be an end run around the price of actually making silver weaponry.
Psychics really should not be basing their build around a zero level cantrip.
Oh I don't think they should either. Just pointing out what the flaws, as I see them, are. It's clear that it damages the item, but doesn't follow through on what that means to the item in question. It just seems silly to me, though, that throwing a silver coin at a target doesn't do silver damage, or thowing a 50 gp piece of mithral for that matter (1/10th lb)
(Aside the first, personally I think hitting the guy with a 25 gp tanglefoot bag, or a vial of acid and doing the alchemical item's effect on top of 1d6 points of damage is a valid trade off for swapping touch for standard)
(Aside the second, for a 'Gambit' style caster, telekinetic projectile (picked up with, say two worlds magic from Sarvaga) works for quick toss items. Coin Shot from Heroes of the Streets and currently not PFS legal, works better for a bigger 'punch')

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Personally I would hand wave it muck like the "pick up a rock and throw it." Unless the area gives a fairly solid hint the area is clean of such small objects then there should be something that can be thrown.
Though yes if you are worried about it just carry a sack of sling stones with you to chuck if the GM says other.
Honestly, there is a couple of sections of the book The Redemption of Althalus that cover the whole thing perfectly.
A section on a bunch of shepherds "wandering" toward their muster point, picking up rocks, and a discussion between Althalus and one of the other characters, where Althalus recalls finding "the perfect rock" and adding, at the end, that it was too good for just any target, and held on to it for 5 years before finding a target worthy of it.