How are GMs handling "ammo" for Psychic cantrip TK Projectile?


GM Discussion

2/5

With Psychics and psychic-list casters now among us, I thought I'd see how GM's are handling a basic attack cantrip, Telekinetic Projectile.

The spell wording just says "an object". Are GMs requiring casters to have objects on hand ("I keep a pouch of sling bullets on me," or, "I stop and pick up some rocks to keep in my pockets,"), or is this minor enough to hand-wave (There's always a rock lying around...)

As a character, I make sure I have something on my inventory, just in case, but I'm curious to see how my fellow GMs are handling or would handle this. OR if something has already been written down somehwere. Or, if the Campaign staff would care to chime in...

Grand Lodge 5/5

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber

My personal take on this as a GM, is that picking up rocks is free. If you have the spell, I am going to assume you keep sufficient rocks handy for use with it. (In a sense, like a spell component pouch assuming anything that is under a gold is inside, but without even requiring the pouch itself for this spell's purpose.)

If you want to make a minute of RP with your party, taking a moment of finding JUST the right stones with the properties your character likes in something they're going to psychically fling at their enemies, go for it. Otherwise, there's lots of more important things to track.

Scarab Sages

Personally I would hand wave it muck like the "pick up a rock and throw it." Unless the area gives a fairly solid hint the area is clean of such small objects then there should be something that can be thrown.

Though yes if you are worried about it just carry a sack of sling stones with you to chuck if the GM says other.

Sovereign Court 4/5 Venture-Lieutenant, Netherlands—Leiden aka Ascalaphus

When I played School of Spirits the NPC pointed at unattended objects and they got flung about as if by poltergeist.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Only thing that annoys me about the power is that it doesn't take into account what is thrown. Throw silver coins? Doesn't count as silver. Throw a vial of alchemist's fire? Well even though the vial broke from damage, it doesn't splash or do anything.

Most annoying.

Lantern Lodge 5/5

My psychic just constantly psychic-juggles a selection of rocks pretty much continuously. That's my answer.

Silver Crusade

Buy a bag of marbles. It's in Ultimate Equipment and costs 1 sp. The spell doesn't have a minimum weight requirement if I recall, so a marble should suffice.

5/5 ⦵⦵⦵

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There's always stuff lying around to throw. When in doubt, use party members.

Dark Archive 3/5

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I finished off a wounded harpy with a natural 20 at a 100 feet distance using a copper coin. Not an expensive funeral.

Liberty's Edge 4/5 Venture-Captain, Indiana—Indianapolis aka Richard D Webb

BigNorseWolf wrote:
There's always stuff lying around to throw. When in doubt, use party members.

The spell has a five pound limit, so no throwing of party members and I think any object (with approval from the GM) is valid within that weight limit.

Liberty's Edge 5/5

Starfinder Superscriber

Well, halflings.

The Exchange 5/5

rknop wrote:
Well, halflings.

First cast reduce person, then halflings... ?

Liberty's Edge 4/5 Venture-Captain, Indiana—Indianapolis aka Richard D Webb

nosig wrote:
rknop wrote:
Well, halflings.
First cast reduce person, then halflings... ?

Gnome or reduced familiars come to mind, not in that order.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Matthew Morris wrote:

Only thing that annoys me about the power is that it doesn't take into account what is thrown. Throw silver coins? Doesn't count as silver. Throw a vial of alchemist's fire? Well even though the vial broke from damage, it doesn't splash or do anything.

Most annoying.

That's the price of handwaving inventory. Also just handwaving silver coins would be an end run around the price of actually making silver weaponry.

Psychics really should not be basing their build around a zero level cantrip.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

LazarX wrote:
Matthew Morris wrote:

Only thing that annoys me about the power is that it doesn't take into account what is thrown. Throw silver coins? Doesn't count as silver. Throw a vial of alchemist's fire? Well even though the vial broke from damage, it doesn't splash or do anything.

Most annoying.

That's the price of handwaving inventory. Also just handwaving silver coins would be an end run around the price of actually making silver weaponry.

Psychics really should not be basing their build around a zero level cantrip.

Oh I don't think they should either. Just pointing out what the flaws, as I see them, are. It's clear that it damages the item, but doesn't follow through on what that means to the item in question. It just seems silly to me, though, that throwing a silver coin at a target doesn't do silver damage, or thowing a 50 gp piece of mithral for that matter (1/10th lb)

(Aside the first, personally I think hitting the guy with a 25 gp tanglefoot bag, or a vial of acid and doing the alchemical item's effect on top of 1d6 points of damage is a valid trade off for swapping touch for standard)

(Aside the second, for a 'Gambit' style caster, telekinetic projectile (picked up with, say two worlds magic from Sarvaga) works for quick toss items. Coin Shot from Heroes of the Streets and currently not PFS legal, works better for a bigger 'punch')

Grand Lodge 4/5 Venture-Agent, Nevada—Las Vegas aka kinevon

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Yuri Sarreth wrote:

Personally I would hand wave it muck like the "pick up a rock and throw it." Unless the area gives a fairly solid hint the area is clean of such small objects then there should be something that can be thrown.

Though yes if you are worried about it just carry a sack of sling stones with you to chuck if the GM says other.

Honestly, there is a couple of sections of the book The Redemption of Althalus that cover the whole thing perfectly.

A section on a bunch of shepherds "wandering" toward their muster point, picking up rocks, and a discussion between Althalus and one of the other characters, where Althalus recalls finding "the perfect rock" and adding, at the end, that it was too good for just any target, and held on to it for 5 years before finding a target worthy of it.

Dark Archive 5/5 ⦵⦵ Venture-Captain, Minnesota—Minneapolis aka Silbeg

BigNorseWolf wrote:
There's always stuff lying around to throw. When in doubt, use party members.

Question: How much damage does an elf do?

Answer: 2d6

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