Adjusting Dawn of the Scarlet Sun for higher power play- Suggestions needed


Homebrew and House Rules


Hey there everyone, our group has been playing through the low level modules and since I didn't actually possess down of the scarlet sun yet we ran one I made earlier, and since my players expressed the desire to play a higher powered game, their end module reward was a wish for greater power (free template that fits their character).

This is all well and good but life has put some obstacles in my way and I don't have a whole lot of time to sit and study the module and raise things up to power, so I'm hoping for some suggestions that I could look at for help in deciding what to do with it. Any possible help is much appreciated!

The characters are all level 5 with Challenge rating 7, with a Caster, monk, fighter, and cleric as the team.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I played this between Shattered Star Parts 2 & 3, and upped the CR of all encounters by about 2–3 like this:

Zadendi as cleric 6/rogue 3
The Scarlet Son as half-fiend mythic gargoyle
Wights changed to "Rage Wights", i.e. wights with barbarian creature template from Monster Codex
Avalexi as assassin 3/rogue 1.

You can see my statblocks here.


Zaister wrote:

I played this between Shattered Star Parts 2 & 3, and upped the CR of all encounters by about 2–3 like this:

Zadendi as cleric 6/rogue 3
The Scarlet Son as half-fiend mythic gargoyle
Wights changed to "Rage Wights", i.e. wights with barbarian creature template from Monster Codex
Avalexi as assassin 3/rogue 1.

You can see my statblocks here.

Oh wow this is really awesome! Thanks Zaister you're a life saver :)


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

You're welcome.

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