
MightyJim |

Hi all
A little bit delayed, but the review of Adventure 5 is now up on the website.
As always, I'd be interested to hear other people's thoughts - I thought this was a definite return to form theme-wise, but found the labyrinth effects a bit tiresome...

jduteau |

Just a note, but your description of Lady of Valour might cause a bit of head-scratching to your readers who don't have the card. You claim that she is a 20 with "the difficulty increased by the number of characters". This would imply a difficulty of 21-26. You then state that, with six characters, the difficulty is 80. 80 is correct because "the difficulty is increased by 10 x the number of characters". So it's actually 30-80.

MightyJim |

Out of curiosity, were you able to use Heaven at all in the scenario? Being able to knock out a couple locations and get a handful of extra dice against Iomedae is pretty cool.
The time we ran into her early we hadn't managed to get any markers on there - she just came out of the blessings deck before we had a real chance.
I think with both our 4-character and 6-character groups, the times we finally did defeat her, we had multiple markers on heaven.

MightyJim |

In some ways we were actually really lucky - the time we failed the scenario, we only ran into her three times, and the last time, she was the final card in the deck, so we were able to time out before we suffered TPK from the force damage (by this point everyone's blessings, mythic charges and everything else were all used up)