| hanez |
Hi,
I am starting a new campaign and I really like the first adventure of this path. Unfortunately my players are explicitly anti tech, and I want to tread lightly. I am considering modifying parts of the adventure or path, and looking for feedback from people who have read more of the campaign.
I have a player who wants to play the typical conan barbarian. In fact, he always worships "Crom" in our campaigns, and roleplays this quite well.
I am thinking a great start to one of our new campaigns, would be for them to start in a city where the fire of Crom has dies out. And he takes it as a sign from his god to turn it back on, delving into the dungeon and figuring out how to fix it.
It might also be cool if there was a new power in the world that is weakening Crom and he looks to fix it. Low tech, but no lasers of course.
Do you think squeezing this idea into Iron Gods is compatible or should I just modify a different adventure with my ideA?
Ascalaphus
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I think you should go for a different AP. The rest of the AP is also 80% about tech.
Is it an issue with the players or the characters? If the players aren't interested in tech, there's no help for it.
If the problem is the characters, something has gone wrong during character creation: players have made characters that don't fit the AP. Did you make your players read the IG Players Guide? It's always good to tell your players the general idea of a campaign, then ask them to make characters that actually want to be in that campaign.
| Zaister |
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If your players are "explicitly anti tech," this is definitely the wrong adventure path, as tech, robots and artificial intelligences are its backbone and theme. If you try to "take the tech out", there will not really be anything left.
Misroi
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| 1 person marked this as a favorite. |
As intriguing as I find an anti-tech party in this AP, it feels like everyone's playing a superstitious barbarian and refusing to use magic items in any other AP. That is to say, you can do it, but you'll fall behind on the WBL curve very quickly. I suppose they could sell the equipment and buy magical stuff, but that feels like you're missing the point to me. This is the "high tech meets high fantasy" AP, so ignoring that first bit seems like they're cheating themselves out of the experience.
Oh, and Cap? I was that guy that made a paladin for a Skull & Shackles game. However, I fully intended for him to fall in the first book. He just wanted to be a privateer, but he'd fall and raise the black flag. It sounded like fun - never quite got that far, though.