
Hubaris |

So I just started a new game and I'm sitting on a Wolf Animal Companion with my Hunter. She has 2 Int as most Wolves do at first level.
According to the Animal Companion Entry animals can have skills in:
Acrobatics* (Dex), Climb* (Str), Escape Artist (Dex), Fly* (Dex), Intimidate (Cha), Perception* (Wis), Stealth* (Dex), Survival (Wis), and Swim* (Str).
This is pretty cut and dry, but what of untrained skills such as Sense Motive?
Can the Animal Companion still attempt a Sense Motive check despite having only 2 Intelligence? Does it recognize what is going on? Can it catch a Hunch (DC20) or detect an Enchantment (DC25 or DC15)? As the Wolf has a positive modifier (+1) this could happen more often than with most animals so I'd like to find an answer where appropriate.
And I suppose if the answer is no, what would be the breaking point for Intelligence for this to happen? My first guess would be Int 3 as that opens up more feats and makes them Sapient but I'm not sure.
Thanks in advance.

CampinCarl9127 |

Yes, it is allowed to roll sense motive. There is no INT requirement to roll sense motive.
From a more logical standpoint, have you ever come home from a really bad day and your dog just cuddled up with you? Animals can absolutely tell the emotions of other creatures.
Also as a side note, an INT of 3 is not the same thing as gaining sentience.

Hubaris |

Well then, thats good to know.
I kept rolling high on Sense Motive checks with my pack and was not allowed to notice hunches and it sort of got me down.
@CampinCarl9127: Well Sapience is different than Sentience but I see your meaning.
Thanks to both!
Addendum: Though any more examples or rulings would be great, just to help us figure out whats reasonable and not.
Addendum the Second: We decided to go with Sense Motive Aid Another bonus instead, so my Hunter can catch that something's off with his wolf; whether its enchantment, duress or Bluffing!