
Jason Cantu |

I am creating Items for a campaign coming up and I am a bit confused on the rules, I am rolling of the Table from the GM book and I rolled:
A masterwork Trident which gets a +1, which means it gets +1 to attack bonus but not damage correct?
I also rolled on masterwork studded leather, which means it gets -1 to AC penalty right?
My last question is then if a piece of armor gets an enhancement bonus of +2 does that attach to AC an AC penalty? How does this work properly?

Kalridian |

Masterwork trident would get +1 to hit, but if it's a +1 masterwork trident, which your wording seems to imply, it would actually have a +1 enhancement bonus which applies to damage and to hit, but replaces the +1 to hit from the basic masterwork (every item with magical enhancements needs to be masterwork before)
Mastwerork armor gets -1 armor check penalty to a minimum of 0, yes.
A magical piece of armor gets an enhancement bonus to AC only, but since it needs to be masterwork before, it also has a -1 check penalty.

Jason Cantu |

Masterwork trident would get +1 to hit, but if it's a +1 masterwork trident, which your wording seems to imply, it would actually have a +1 enhancement bonus which applies to damage and to hit, but replaces the +1 to hit from the basic masterwork (every item with magical enhancements needs to be masterwork before)
Mastwerork armor gets -1 armor check penalty to a minimum of 0, yes.
A magical piece of armor gets an enhancement bonus to AC only, but since it needs to be masterwork before, it also has a -1 check penalty.
Thank you very much So a masterwork weapon gets a +1 to hit
masterwork armor gets -1 to AC penalty
enhancements to Armor get plus to AC.
I got ya!

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I think it is worth noting that being discussed here is both the Armor Class (AC) and Armor Check Penalty.
A Chain Shirt has a +4 Armor bonus to Armor Class (AC), and a -2 Armor Check Penalty, so a commoner wearing it would have a +4 bonus to AC, and take a -2 on skills that Armor Check Penalties apply (such as swim or climb).
A Masterwork Chain Shirt has the Armor check penalty reduced by 1, changing from a -2 Armor Check Penalty to a -1 Armor Check Penalty, the bonus to Armor Class (AC) is not changed by the masterwork property. The commoner would now have a +4 bonus to AC, and take a -1 on skills that Armor Check Penalties apply (such as swim or climb).
A +1 Magical Chain Shirt is masterwork by definition, but in addition to the masterwork property (reducing the Armor Check Penalty by 1), the +1 grants a +1 Enhancement Bonus to Armor Class (AC) bonus. The magic does not effect the Armor Check Penalty. The commoner would now have a +5 bonus to AC, and take a -1 on skills that Armor Check Penalties apply (such as swim or climb).
Masterwork Weapons grant the user a +1 bonus to attack, whereas a Magical +1 sword would grant a +1 to attack AND Damage. A +2 sword would grant a +2 bonus to attack and damage.
tl;dr : AC =/= ACP