| daeruin |
We recently started a new campaign and decided to use the Wounds and Vigor alternate rules along with Armor as Damage Reduction. I have always wanted to play a Synthesist summoner archetype. But the wounds and vigor rules are making it even more confusing than usual. Anyone care to help me figure this out? Specific issues:
Original summoner rule: Eidolons are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score.
Wounds and Vigor rule: It seems like the equivalent here would be for the eidolon to be sent back when its wound points reach zero.
Original rule: When the eidolon is summoned normally, the eidolon's hit points are unchanged from the last time it was dismissed or banished.
Wounds and Vigor rule: It seems like both wound points and vigor points should be unchanged when the eidolon is summoned.
Original rule: When the eidolon is summoned after being slain, it returns with half its hit points.
Wounds and Vigor rule: It seems like the equivalent here would be for the eidolon to return with half its vigor points, but all its wound points.
Original rule for synthesist: The synthesist gains the eidolon's hit points as temporary hit points.
Wounds and Vigor rule: In the wounds and vigor rules, temporary hit points are considered temporary vigor points instead, and are lost first as usual. So it seems like the synthesist should gain the eidolon's vigor points as temporary vigor points. But what about the eidolon's wound points? Is the eidolon now dismissed when vigor points reach zero? Or should the eidolon's wound points also be turned into temporary vigor points?