| Tayse |
After I told one of my friends/Dms about this it kinda turned into a theory-craft design challenge to build a party of genies and/or genie-binders.
the ground rules were pretty simple.
1.) Had to cover the party roles; Face, tank, skills, buffs, and heals
2.) Races had to be the geniekin races; Ifrit, Oread, Suli, Sylph, and Undine.
3.) The classes had to be the Racial archetypes and the Sha'ir occultist archetype.
4.) Each member of the party had to have "Cosmic Power." Meaning it has to "break" or exploit the rules.
This is truly a challenge for me because I always play the guy with the sword and I either charge in screaming or I sneak around the back.
We do have a couple design houserules, all races start with an extra bonus feat and archetypes that alter an ability but don't fully replace the ability are stackable.
First I went for (1)Buffs with an (2)Ifrit (3)Wishcrafter Sorcerer
Race
Ifrit
Racial Traits
Efreeti Magic (it's a buff)
Fire insight (Orc Bloodline makes fire affinity useless)
Mostly Human (Human FCB)
Wildfire Heart (I think party buffs need to go first)
Class
Wishcraft Sorcerer Orc Bloodline VMC Wizard (divination)
I havent selected spells for the build yet, but the "bloodline spells" will be devoted to buff spells for the bonus to caster level.
For Feats/traits/VMC I havent gone beyond improved intiative, reactionary, +4 initiative familiar (eventually an ioun wyrd), diviner's fortune and idealize. My intentions are to go first and buff the party before battles go down. I'm not sure if the feats should be item creation feats or metamagic to improve Buffs.
(4)The Orc Bloodline powers are meant to help exploit Blood Money and Permanency.
My second build for the party is a (2)Oread (3)Shaitan Binder for the (1)tank.
Race
Oread
Racial Traits
Mostly Human (Human [racial heritage{half-elf FCB}])
Oread Gem Magic
Treacherous earth
Class
Shaitan Binder/(4)Wild Caller/Unchained Summoner
this guy probably exploits the rules the most for abusing the houserules.
the eidolon is meant to be the tank and I plan on using a constitution/hit point focus for the summoner
I'm trying to maximize evolution points with Half-Elf Favored Class Bonus and the Half-Elf racial archtype, but I havent a clue when I can take Extra Evolution
Its exploiting the Shaitan magic being forced onto the Eidolon not violating the stipulations in place by the wild caller
the rest of the party I'm considering an Undine Bard, a Sylph Wizard and a Suli Shi'ar Occultist...
I'm trying to get some help filling in the blanks for the sorcerer and the summoner.
I don't know where to start on a Bard or an Occultist
I'm not set on the Sylph Wizard
I'm Open to Ideas so please help.