Multiple summons converting into one powerful summoned monster


Homebrew and House Rules


Hoi

We know that if a Master Summoner is summoning 6+ monsters the combat can slow down quite substantially (even if you prepared everything and are pre-rolling dices during the turn of the other players). That is something I would like to avoid.

Does anyone thought about a mechanismn to "virtually" convert multiple summoned monsters in one monster with better stats?

Ideally it would have a similar combat effect (minus action economy) but where the dicerolls would be solved far faster? Like "you summon 4 earth elementals => you get one earth elemental with +3 on all stats/rolls"?

Or is there even an official mechanism for that somewhere?

Thanks!

SYL


With 9 Lantern Archons you can have them use their Gestalt to fuse into a giant one.

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