How do I turn forge fist amulet into a non magical weapon ?


Homebrew and House Rules


Like some kind of mechanical item.

Grand Lodge

You make up your own rules to do so.


I'd go with an Adamantine Gauntlet (or spiked gauntlet), that can be loaded with a charge of alchemical liquid.

Load it by pouring the contents of a vial into the storage. Only one type can be placed at a time, but up to 20 charges can be put in.
Deals 1d6 damage of the alchemical item's nature per hit (1 per charge). A miss doesn't use charge.
Move action to load a charge, or 5 charges in a full round action.
Free action to activate a charge (squeeze your grip as you attack, etc). If you miss it's still active until you hit (sort of like holding a charge on a spell).

Cost, oh.. somewhere around 3.5k maybe? It's kinda like the Battle Aspergillum, but doing more damage per hit, using more alchemical items. Probably worth a little more so I tacked on 500gp.

Acceptable alchemical vials: acid, alchemist's fire, alkali flask, holy water, and liquid ice.

Price is for a single gauntlet. Each gauntlet could be loaded with a different alchemical liquid.

.

More limited in some ways to the amulet, but then again it's not magic. It does allow greater variety through different loads though.


Kaisoku wrote:

I'd go with an Adamantine Gauntlet (or spiked gauntlet), that can be loaded with a charge of alchemical liquid.

Load it by pouring the contents of a vial into the storage. Only one type can be placed at a time, but up to 20 charges can be put in.
Deals 1d6 damage of the alchemical item's nature per hit (1 per charge). A miss doesn't use charge.
Move action to load a charge, or 5 charges in a full round action.
Free action to activate a charge (squeeze your grip as you attack, etc). If you miss it's still active until you hit (sort of like holding a charge on a spell).

Cost, oh.. somewhere around 3.5k maybe? It's kinda like the Battle Aspergillum, but doing more damage per hit, using more alchemical items. Probably worth a little more so I tacked on 500gp.

Acceptable alchemical vials: acid, alchemist's fire, alkali flask, holy water, and liquid ice.

Price is for a single gauntlet. Each gauntlet could be loaded with a different alchemical liquid.

.

More limited in some ways to the amulet, but then again it's not magic. It does allow greater variety through different loads though.

That's awesome! Are there any gauntlet add-on like spikes that could make them count as a club?


Spiked gauntlets already exist, but that deals 1d4 20/x2 Piercing. Haven't heard of any club-like add ons for gauntlets specifically.
Then again, if you are making this thing from scratch anyways, might as well come up with whatever add-ons you wanted.

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