| Kaisoku |
I'd go with an Adamantine Gauntlet (or spiked gauntlet), that can be loaded with a charge of alchemical liquid.
Load it by pouring the contents of a vial into the storage. Only one type can be placed at a time, but up to 20 charges can be put in.
Deals 1d6 damage of the alchemical item's nature per hit (1 per charge). A miss doesn't use charge.
Move action to load a charge, or 5 charges in a full round action.
Free action to activate a charge (squeeze your grip as you attack, etc). If you miss it's still active until you hit (sort of like holding a charge on a spell).
Cost, oh.. somewhere around 3.5k maybe? It's kinda like the Battle Aspergillum, but doing more damage per hit, using more alchemical items. Probably worth a little more so I tacked on 500gp.
Acceptable alchemical vials: acid, alchemist's fire, alkali flask, holy water, and liquid ice.
Price is for a single gauntlet. Each gauntlet could be loaded with a different alchemical liquid.
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More limited in some ways to the amulet, but then again it's not magic. It does allow greater variety through different loads though.
| Lastoutkast |
I'd go with an Adamantine Gauntlet (or spiked gauntlet), that can be loaded with a charge of alchemical liquid.
Load it by pouring the contents of a vial into the storage. Only one type can be placed at a time, but up to 20 charges can be put in.
Deals 1d6 damage of the alchemical item's nature per hit (1 per charge). A miss doesn't use charge.
Move action to load a charge, or 5 charges in a full round action.
Free action to activate a charge (squeeze your grip as you attack, etc). If you miss it's still active until you hit (sort of like holding a charge on a spell).Cost, oh.. somewhere around 3.5k maybe? It's kinda like the Battle Aspergillum, but doing more damage per hit, using more alchemical items. Probably worth a little more so I tacked on 500gp.
Acceptable alchemical vials: acid, alchemist's fire, alkali flask, holy water, and liquid ice.
Price is for a single gauntlet. Each gauntlet could be loaded with a different alchemical liquid.
.
More limited in some ways to the amulet, but then again it's not magic. It does allow greater variety through different loads though.
That's awesome! Are there any gauntlet add-on like spikes that could make them count as a club?