Vigilante's Safe House and Several Areas of Renown


Rules Questions


If a vigilante has more than one communities for renown (either from picking up Great Renown before Safe House, or having a Chronicle Sheet boon) would that vigilante have more than one safe house? If so, would they both be max volume of a cube 10 feet per vigilante level to a side or would one have to split it between the two or various safe houses?

Safe House (Ex) wrote:
The vigilante can establish a safe house in his area of renown, and he can change it every time he changes his area of renown. This safe house must be an area no larger in volume than a cube 10 feet per vigilante level to a side, though it can be arranged any way he likes and it can be part of a larger building, like a secret room or an underground cave. Objects within this safe house cannot be located by any effect less than a discern location spell. At 7th level, creatures in the safe house are also protected from discern location. At 13th level, the entire area is protected from scrying effects (though not mundane snooping) like a mage’s private sanctum. A vigilante must have the renown social talent to select this talent.
Renown (Ex) wrote:

The vigilante becomes known for deeds and abilities, regardless of his current identity. This renown grants him favorable treatment in civilized company and lends an air of menace while facing down his enemies.

While he is in his social identity, a vigilante can spend 1 week gaining renown among the locals of any community of no more than about 200 individuals (a village if using settlement statistics). This could be the entire community or a smaller neighborhood in a larger settlement. He must spend at least 4 hours each day socializing and making contacts. After spending 1 week, whenever he is in his social identity, all NPCs treat their starting attitude toward him as one category better, as long as their initial attitude would have at least been indifferent (see the Diplomacy skills on pages 93–94 of the Pathfinder RPG Core Rulebook).
While he gains renown in an area using his social identity, he also spreads rumors and tales about his vigilante identity. Once he has gained renown in a community, whenever he is in his vigilante identity, he gains a +4 circumstance bonus on Intimidate skill checks. This bonus applies only while he is within a number of miles equal to his vigilante level from the community in which he has gained renown.
A vigilante can hold renown in only a limited number of communities (one or possibly two with other social talents). If he gains renown in a new community, he must decide which one of his previous communities to lose. These bonuses and abilities are subject to GM approval. The GM might rule that an NPC or monster has not heard the tales or, in rare cases, might respond negatively if the NPC targeted by the check is a foe of the vigilante.

My vigilante just hit level 5 and got a PFS game Tuesday evening and debating between Safe House or Many Guises. While I know safe house would hardly come up he's got all of Absalom as a community for renown (thanks to Extraordinary Renown boon from the Chronicle Sheet) and another normal 200-individuals community he can set anywhere with a week's notice. If he can have one at Absalom and a wherever temporary safe house in each scenario outside Absalom, I can probably have a lot of fun with that. Many Guises would be cool too just travelling from place to place with a normal person identity, which would undercover sessions pretty interesting.

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