Diego Rossi
|
| 1 person marked this as FAQ candidate. |
This thread is born from a post about the use of a Ring of animal Friendship.
What is needed to communicate to a creature with animal or lower intelligence that it should not resist against a spell or that he should willingly accept it?
The concept is really difficult to convey even if you can speak with the creature thanks to Speak with animals. Even less if you have to use handle animal.
I think it will be part of the training of creatures like animal companions or similar, probably it should count as a trick, but for untrained animals it can be a problem.
A partially related example:
You can cast air walk on a specially trained mount so it can be ridden through the air. You can train a mount to move with the aid of air walk (counts as a trick; see Handle Animal skill) with 1 week of work and a DC 25 Handle Animal check.
That give us a precedent to how we can train a animal to get it to do something unnatural.
Examples of things where this can be important:
- teleport: it require willing targets;
- animal growth: it has fortitude negates and no harmless tag
The Harmless tag say: "(harmless): The spell is usually beneficial, not harmful, but a targeted creature can attempt a saving throw if it desires." so I think that a animal companion, summoned or charmed creature will not attempt to save if the one casting it is the person that charmed, summoned or is bonded to them.