Imperial Army Greathelm


Rules Questions and Gameplay Discussion


Hi all,

Long time lurker, first time poster. We have a debate on this card that my group can't settle. I didn't want to start this thread without the exact card text in front of me, but perhaps people have already had this debate. The card says something very close to:

"Recharge this card to add 2 to your Charisma check, or to reduce combat damage dealt to you by 2; if you are proficient with heavy armours you may add the adventure deck number instead."

The debate is whether in adventure 3 this card would reduce combat damage by 2 or 3 (for a character proficient in heavy armours).

Half the group thinks that both the semi colon, combined with the damage reduction being the previous clause in the sentence means that it's 3 points of damage reduction. Half the group thinks that the word "add" means that it only applies to things that you add, so it's +3 Charisma, but only 2 damage reduction.

Has anyone settled this debate already? How are others playing it?

Many thanks.


Imperial Army Greathelm wrote:

Recharge this card to add 2 to your Charisma check or your check to defeat a bane that has the Army trait, or to reduce Combat damage dealt to you by 2; if proficient with heavy armors, you may add the scenario's adventure deck number instead.

If proficient with heavy armors, you may recharge this card when you reset your hand.

I'd say it being proficient with heavy armors doesn't change how much damage it reduces, only how much you can add to your check. That is due to the sentence saying "add... instead." That means "add this instead of what you were adding before." So you have to look back at where you were adding before, and that is in the part of the power that deals with checks, not with reducing damage.

Sovereign Court

I'm with Hawkmoon. The power adds the adventure deck number. The damage reduction never adds anything, so if couldn't apply there.


Hawkmoon269 wrote:
So you have to look back at where you were adding before, and that is in the part of the power that deals with checks, not with reducing damage.

That's my take on it too, but we agreed to let general option on these messageboards/official ruling settle it.

I've lost count of the number of searches I've done on here over 2.5 box sets with 4 different gaming groups. I almost want to start a "thank you" thread, for a great community with such involved players and designers. :)

Paizo Employee Chief Technical Officer

Yep. This probably would have been better as:

Recharge this card to reduce Combat damage dealt to you by 2, or to add 2 to your Charisma check or your check to defeat a bane that has the Army trait; if proficient with heavy armors, you may add the scenario’s adventure deck number instead.

Grand Lodge

But it still is only affecting the Charisma check or the check to defeat a bane with the Army trait. And not the damage reduction.

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