Alignment of paladins and help with L / E Paladin


Homebrew and House Rules


Hi there:

Probably this topic has been talked, but I was unable to find that topic, so I say it, hoping it is not said yet.

I have never understood why paladins have to be lawful good, I see them as champions of the god. All that said, I think that being lawful is a prerequisite,and if your paladin was going to be chaotic good, for example, I would suggest a rework from the antipaladin.

The thing is that I am playing a game with evil characters, plotting as Asmodeus followers, at least some of them, and they wanna play a champion of the god. I thought about it, and in my brain at least. I could perfectly see Asmodeus having L/E Paladins, the thing is that i have not found the way to rework the paladin to play it properly. I could rework it my way, but I would prefer something that has been tried and "tested".

Thak you for your answers in advance.

I hope you could understand me, I trie to write properly in English.

Liberty's Edge

Is this something you can discuss with your GM?

Think of am LE paladin as an absolute right hand man, completely convicted in his devotion, and an utter servant to who he is loyal to. In the case of an LE, sort of a most respectable anti-police. An opponent to anything counter to his god's goals.


I am the GM, my players want to play the L/E paladin.

I know more or less how to behave, but my problem is how to rework the class. I thought swaping smite good, for smite evil. and Aura of Courage, to Aura of fear, he could not pick good descriptor spells nor chaotic. so there must be a change in the spell list, lay of hands instead of heal could inflict damage. But appart from this i dont know what to change. And for example i don´t know how tio use the aura of fear for example.

If anyone could help me. Or redirect me, to a created L/E paladin class. Even if it is no official jut to check.

I think i am using antipaladin, except for a pair of things


Try the Antipaladin.

It never made much sense to me why they have to be Chaotic Evil. Take the class, switch out "Chaotic" for "Lawful", and you're good.

Slap on the Oath Against Chaos oath for an added "Servant of Law, but Evil" feel.


Antipaladin has the class features and spell list you're looking for.


Thank you a lot Bigrig, thank you for the link. it was, what i needed

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

You might also try the Lord of Darkness third-party variant which is desigend to be an Asmodean anti-paladin and so has more tryannical abilites than the common one. Easier to convert to Law, and I tend to assume it is Lawful.


I don't think Asmodeus would want LE Paladins to tell the truth. More likely LN Paladins.

Why?

With LG Paladins, they will try to adhere what you want them to do...but with the eye of helping others. This could be beneficial...but at times may conflict

LE will always conflict as they will be obedient to what you want...but will always be on the lookout for themselves. If it comes down to it, you have to look over your back for them to backstab you anyway they legally can...That's not good to have your champions doing that.

Even LG is better than that.

LN...good...evil...it's all relative. They'll obey you lock, step, and everyone together.

I'd say for champions of a Deity...they'd rather have those that will be obedient without question...or barring that, obedient and looking for the greater good (yours hopefully) rather than those that will displace you if they can.

Or at least that's one way of looking at it.


way of the wicked AP has rules for Lawful evil anti paladins.


You could also play a Warpriest of Asmodeus. It even has a Champion of the Faith archetype that would seem to fit what you want.

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