High level spell fixes to help make better world.


Pathfinder First Edition General Discussion


1. Called creatures can not call other creatures.

2. Wishes granted by outsiders are narrative in nature always. (Does not mean they have to be twisted but can be)

3. Simulacrums may not copy outsiders, undead, or constructs. Dragons halve their age. CL for spell like abilities is halved. The new CLx 1.5 must be high enough to cast the spell or the SLA is lost. Must target a piece of the creature at least 1 cubic inch in size.

4. Teleport may follow any path to its destination but needs a path. Change range to 10 miles per level and greater to 100. A creature may not take more then 3 times its weight with regardless of carrying capacity. Dim door does not need a path.

5. Traps need a fuel source for their spells such as a wand, scroll, staff or charges per day item.

6. Any spell that makes something from nothing is permanent instead of instant. It the object is changed physically it can still be dispelled but a chemical change makes it permanent.

7. Time stop is an instant spell.

High level casters are still personally powerful and nigh unkillable but this should limit their ability to have unlimited minions and while they can still build it is shaky since it can be dispelled.

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