| Zetser_Requiem |
Hey all! Looking to create a viable Gun Take build. I am basing the concept around the Iron Drakes from warhammer fantasy ( see http://warhammerfb.wikia.com/wiki/Dwarf_Irondrake and http://www.games-workshop.com/resources/catalog/product/600x620/99120205013 _IrondrakesNEW03.jpg), which are effectivly full plate wearing flamethrower units.
Thing is, I pretty much know there is no flamethrowers in normal pathfinder ( to my knowledge), and that Gun Tank over all is a meh archetype for gunslingers. I am more in line with having fun then min maxing, so taking a less than stellar archetype is fine with me.
Any recommendations or tips for this build including feats and traits, etc?
Thanks in advanced!
| Gilarius |
The biggest problem with the archetype is that it doesn't succeed in doing what it's supposed to do: be a high AC gunslinger.
Unless you play eg a tiefling with a prehensile tail, you can't use a shield and still reload.
Unless you play a character with a low dexterity, the heavy armour you're allowed to wear isn't as good as eg a mithril shirt.
Without actually checking out the results, I think you might be able to just make a fighter with a single level of gunslinger and get a similar outcome.
| My Self |
Would a trench fighter work? Just replace the modern stuff for the medieval stuff then?
Not really. What you really need is something with other AC bonuses. You can't go sword (gun) and board because you can't reload with two occupied hands, which means your AC will only be as good as your armor + dex. Since you've got heavy armor, your dexterity won't contribute all that much. Unless you can cheese up a quickdraw shield routine, your build probably won't go that far.
Also, you want at least one Gunslinger level or some way to un-jam your gun. That's the really important thing about Gunslinger vs Fighter.