Ideas for a solitary mining dwarf


Pathfinder First Edition General Discussion


Hey guys,

Got this character, and I'm looking for some inspiration/ideas about game play out of combat.

He's an overrun dwarf, planning to be Chaotic Good (which will be important).

Anyway. A bit of a run down.

The area we're in is currently home of a civil war between Dwarves and Gnomes. There is 2 Gnomes in the party, one of which is highly supportive of the Gnomes war efforts, but after our last confrontation (he got b%+** slapped) he's dialing it back a little (practically limping home - The ass stole our flying boat and forced us to walk home for 2 weeks!)

Anyway,

My idea is that I'm a solitary dwarf content with my mountain (an actual mountain). I've lived there for decades, and slowly mined away.

But now I'm yearning for some adventure, as I feel myself getting lonely and tired of my current mountain. So I venture out of my mountain and come to a town that hosts adventurers. I get the run down of events (knew nothing of the war and what was happening). After I got the information, I felt compelled to help my dwarf kin in surviving and finding piece.

I plan to interest a lot of dwarves to come to my mountain as safe harbour, and build a safe empire under the mountain (size wise it'll be like Tonjheim from Eragon).

But then I thought, I might do it as well to smuggle in dwarf comrades in order to further help my kin, considering they're threatened).

I'm finding it much more interesting to complete things out of combat right now, so I'm looking for some extra ideas.

Thoughts?

Cheers


You need DM cooperation with all those ideas, plus it would help if you had a build geared towards that (like good CHA and skills/profession that backed up your case that it would be a great thing to strike a home in your mountain.)

Similar but not the same - I did a dwarf build for a mine scout that struck off on his own... He used to be part of the groups that went out to locate the beginnings of veins. One of his goals was to attract dwarfs to his scouted area he knew had rich veins many miles away from the dwarf hold. So I picked skill sets and traits logical for the build, plus took Profession Cartographer. Played him from 1st up to 5th level in a sandbox game, he was a Rogue and did VERY well.

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