Wild shape nonsense; peregrine falcon + earth elemental = druid bomb. What would the damage be ?


Homebrew and House Rules


This question came up at my table.I know it's ridiculous but it's good for a laugh. How would you all rule this ?


Lastoutkast wrote:
This question came up at my table.I know it's ridiculous but it's good for a laugh. How would you all rule this ?

Depends on the size of the elemental, the length of the descent, and the target.

An 8th level druid can take the form of a medium earth elemental. You mention a peregrine falcon, but there are no special rules that I can find for them that make them a particular option (crunch-wise; obviously they're a great choice for dive-bombing). For argument's sake, say they could use something similar to the sprint ability the cheetah has when making a dive.

So taking multiple turns to change shape, climb high enough to make the dive, descending, and changing shape again (I'd rule it a minimum of two full rounds, but more realistically three or four, and I'd make my player use action points)... The thing is, the druid is going to take a lot of damage, too... this is literally a suicide attack.

I'd give them 5d8 damage to everything in a 15' square, with a reflex save for half damage equal to their highest spell DC. The druid would take half of this damage, but with no save.

However, at the level that the druid can wildshape into an elemental, I feel like there are more effective ways to do damage, so maybe handwaving the damage to the druid wouldn't be a bad way to handle it. Just make sure that they understand it doesn't extend to other instances of plummeting great distances.


Lastoutkast wrote:
This question came up at my table.I know it's ridiculous but it's good for a laugh. How would you all rule this ?

"PIDDLY-DINK". because the damage from falling objects rules are nerf.


No homebrew needed. Falling object table has the details. If he's a Medium Earth Elemental, he'll heed a ranged touch attack to hit and then will do 3d6 damage to the target and probably 20d6 damage to himself (max falling damage).

It doesn't seem like a viable long-term strategy.

Scarab Sages

He deals as much fall damage as he takes. Maybe adds his slam attack to the damage to his target.

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