| jduteau |
I just finished AP1 with my solo Raz playthrough. For those of you who have played solo characters, you know that you treat skill feats differently than when playing as part of a group. I found it even more interesting that the Mythic Path choice is even more affected. Many of the paths have charge effects that are helpful to other characters in your party. But when there is no one else in your party, they obviously become useless. For Raz, there is a strong case to be made for the Marshal since she is a Melee character who uses Diplomacy for almost all boon checks (with the appropriate power feat). With soloing her, I didn't even really look at it and spent my time debate between Champion and Guardian, eventually choosing Guardian.
This had me thinking about what choices seem "obvious" for other characters that would change if you were soloing them.