| jonn254 |
Due to some unexpectedly good rolls on animal handling checks my party has recently come into ownership of a Griffion (formerly captured by poachers) and a Pseudodrgaon.
As they aren't bonded to a character or a familiar, I have no idea what to do with them.
The current how rules is as follows.
'1.Upon ordering the creature to attack anything other then natural prey or a enemy that is directly threatening it you must pass a animal handling check for it to do the action.'
'2. you may teach the creature to do complex action with a animal handling check of dc 10 once per day for 2 to 7 days depending on the action'
I was wondering if any one has better rules for the creatures as we are counting them a NPC members now and the Griffion keeps breaking the CR?
I, as Current GM am also getting requests for animal 'classes' for the creatures.
| jonn254 |
There are rules under Handle Animal regarding training.
You are not obligated to allow these creatures to progress unless you want them to.
So it is, thank you for pointing that out, completely forgot to check there.
I find it amusing having the creatures around (outside of combat) it provides a lot of entertainment for the party.| alexd1976 |
alexd1976 wrote:Should any special considerations be taken due to that? rules wise.Brew Bird wrote:Aren't Griffons above animal intelligence? I believe you can interact with them like any other NPC, if that's the case.Both are above animal intelligence.
Yeah, I wouldn't let the PC party have any control over them at all.
If they stick around, it's because the GM says so, not because of any rule stating they have to.
| Brew Bird |
I've had monster cohorts in a few games I've run. Generally I use a bit of GM magic to keep them out of encounters that they'd be too powerful for, and usually they're pretty stubborn as well.
The PCs should have to go out of their way to maintain the friendship. Maybe the creatures start demanding a cut of the loot?
| alexd1976 |
I've had monster cohorts in a few games I've run. Generally I use a bit of GM magic to keep them out of encounters that they'd be too powerful for, and usually they're pretty stubborn as well.
The PCs should have to go out of their way to maintain the friendship. Maybe the creatures start demanding a cut of the loot?
If someone of appropriate level takes Leadership to keep them around, that's one thing.
If they just stick around, it's gonna steal thunder from the PCs... I wouldn't advise it.
GMPCs get ridiculed and hated on... because it's like the GM is telling the story AND controlling the characters.
It leaves the PCs with less to do.
| jonn254 |
Brew Bird wrote:I've had monster cohorts in a few games I've run. Generally I use a bit of GM magic to keep them out of encounters that they'd be too powerful for, and usually they're pretty stubborn as well.
The PCs should have to go out of their way to maintain the friendship. Maybe the creatures start demanding a cut of the loot?
If someone of appropriate level takes Leadership to keep them around, that's one thing.
If they just stick around, it's gonna steal thunder from the PCs... I wouldn't advise it.
GMPCs get ridiculed and hated on... because it's like the GM is telling the story AND controlling the characters.
It leaves the PCs with less to do.
Yeah I have concerns about me as GM controlling them.
Up until now the creature was controlled in combat by the player who's character it was following and then I control them out of combat.If I stick with the animal handling checks and explain it as asking the creature to act the players will be okay with it... and it just hit me they've basically got Pokemon.
| alexd1976 |
alexd1976 wrote:Brew Bird wrote:I've had monster cohorts in a few games I've run. Generally I use a bit of GM magic to keep them out of encounters that they'd be too powerful for, and usually they're pretty stubborn as well.
The PCs should have to go out of their way to maintain the friendship. Maybe the creatures start demanding a cut of the loot?
If someone of appropriate level takes Leadership to keep them around, that's one thing.
If they just stick around, it's gonna steal thunder from the PCs... I wouldn't advise it.
GMPCs get ridiculed and hated on... because it's like the GM is telling the story AND controlling the characters.
It leaves the PCs with less to do.
Yeah I have concerns about me as GM controlling them.
Up until now the creature was controlled in combat by the player who's character it was following and then I control them out of combat.If I stick with the animal handling checks and explain it as asking the creature to act the players will be okay with it... and it just hit me they've basically got Pokemon.
As GM you can do as you please. If you are okay with free battle pets, and want to use the training rules laid out in Handle Animal, then do it.
There is no wrong way to have fun. :D