Finding the villain when closing the Family Tomb?


Rules Questions and Gameplay Discussion


I understand how the Family Tomb works but I got stumped today when my solo Raz defeated a Brimorak there and the defeated the Wight to close the location. I'm not sure if the "banish all of the non-villain cards" takes precedence over the When Permanently Closed section of this location.

Either I end up with all of the cards at the location or just the villain but I can't clearly make a case for one over the other.


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Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

If you find the villain, you never perform the When Permanently Closed text. As a result, you use standard rulebook procedure for closing a location that contains a villain (meaning all non-villain cards are banished).

WotR rulebook, p15 (emphasis mine) wrote:

... search the location deck for villains. If you find any, banish all non-villain cards from the location deck. The location is not closed--but at least you know where the villains are!

If you didn't find any villains, perform the When Permanently Closed effect. First, apply any effects that say "before closing." Then banish all of the cards from the location deck...


Right in front of me if I read the rules without skipping! Thanks.

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