| Shiroi |
I'm curious if there's any reason why a telekinetic haul, mage hand, or similar cannot push *down* on an object, with gravity instead of against. Could I theoretically double the weight of an object? Does it stop at double (exerting only as much down force as I would need up force to make it weightless, which is still less than I would need to lift it upwards) or do I add up to my max lift capacity to the weight of the item I'm pushing down?
This is a question for strange gravity planes, as well as for perhaps pinning opponents underneath rubble.
Thank you for the clarification, and feel free to suggest other uses if this is possible to do.
| Vratix |
There's nothing about telekinesis or mage hand that says you couldn't push an object towards the ground. However, you wouldn't be getting any benefit for pushing in the same direction of gravity. The spells both have a listed force (5 lbs for mage hand, 25/level for telekinesis, 100/level for t.haul) so that's the magnitude of force where those things would cap. Also, it's magic, the weight of your item is not part of the equation.
As far as pinning people beneath rubble, none of these would be particularly effective:
Mage Hand a) isn't strong enough to do much, and b) can only move "unattended" objects, so if someone is actively trying to shift rubble you can't even target that piece.
As for telekinesis, look at the three ways it can be used:
-a gentle, sustained force
-a variety of combat maneuvers
-or exert a single short, violent thrust
I guess if your GM was reaaallllyyy flexible you could try to do an overrun combat maneuver with someone stuck under rubble but I can't imagine too many people would let that fly.
If you really want to be that cruel to someone who's buried alive you could just pile more stuff on the rubble heap.