Advice needed for a halfling cavalier for pfs


Advice


Hrinam Stoutfellow

Male True Neutral halfling
cavalier 1

Strength: 14 (+2)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 12 (+1)
Wisdom: 12 (+1)
Charisma: 14 (+2)

Acrobatics: -2
Appraise: +1
Bluff: +2
Climb: -2
Diplomacy: +2
Disable Device: -6
Disguise: +2
Escape Artist: -4
Fly: -2
Handle Animal: +6
Heal: +1
Intimidate: +2

Knowledge (local): +6
Knowledge (nobility): +2
Knowledge (religion): +6
Linguistics: +1
Perception: +7
Ride: +0
Sense Motive: +5
Sleight of Hand: -4
Spellcraft: +1
Stealth: +0
Survival: +1
Swim: -4
Use Magic Device: +2

Hit Points: 11 HP
Hit Dice: 1d10+1
Initiative: +2

Attack Bonus: +2
(melee: +4)
(ranged: +4)

Fortitude Save: +4
Reflex Save: +3
Will Save: +2

Armor Class: 20
(touch: 13)
(flat-footed: 18)

CMB: +2
CMD: 14
(flat-footed: 12)

Feats & Traits: Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Reflexes (3 AoO/round), Martial Weapon Proficiency - All, Precise Strike, Shield Proficiency, Simple Weapon Proficiency - All, Child of the Temple (Knowledge [religion]), Well-Informed (Knowledge [local])

Special Abilities: +6 Ride while riding your bonded mount. (Ex), Dragon's Skills +1 (Ex), Dragon's Challenge +1 (1/day) (Ex), Tactician (Precise Strike, 3 rds, 1/day) (Ex), Animal Companion Link (Ex), Fearless, Weapon cord

Lance (+4, 1d6+3 damage, crit ×3)
Ranseur (+4, 1d6+3 damage, crit ×3)
Sling (+4, 1d3+2 damage, crit ×2)

Magic Items:

Other Gear: Ale (per gallon), Backpack (11 @ 12.5 lbs), Bedroll, Belt pouch (1 @ 0.5 lbs), Chalk, Heavy wooden shield, Ink, black, Inkpen, Lance, Oil (x3), Ranseur, Rice paper (x4), Scale mail, Scroll case (4 @ 0 lbs), Sewing needle, Sling, Trail rations (x6), Twine (50'), Waterskin, Weapon cord, Whetstone
Animal Companion

Female True Neutral wolf

Strength: 13 (+1)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 6 (-2)

Acrobatics: +1
Appraise: -4
Bluff: -2
Climb: +4
Diplomacy: -2
Disable Device: -1
Disguise: -2
Escape Artist: +1
Fly: +1
Handle Animal: -2
Heal: +1

Intimidate: -2
Linguistics: -4
Perception: +5
Ride: +1
Sense Motive: +1
Sleight of Hand: +1
Spellcraft: -4
Stealth: +1
Survival: +1
Swim: +1
Use Magic Device: -2

Hit Points: 16 HP
Hit Dice: 2d8+7
Initiative: +2

Attack Bonus: +1
(melee: +2)
(ranged: +3)

Fortitude Save: +5
Reflex Save: +5
Will Save: +1

Armor Class: 17
(touch: 12)
(flat-footed: 15)

CMB: +2
CMD: 14
(flat-footed: 12)

Feats & Traits: Armor Proficiency (Light), Toughness

Special Abilities: Low-Light Vision, Scent (Ex), +4 to Survival when tracking by Scent, Trip (Ex), Attack Any Target [Trick], Combat Riding [Trick]

Bite (Wolf) (+2, 1d6+1 damage, crit ×2)

Magic Items:

Other Gear: Bit and bridle, Military saddle, Saddlebags (empty), Wooden armor

Well, there it is. Do your thing. =)

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