Hexcrafter's Prehensile Hair & White-Haired Witch & Strangling Hair Spell


Rules Questions

Grand Lodge

1 person marked this as FAQ candidate.
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White Hair (Su)

At 1st level, a white-haired witch gains the ability to use her hair as a weapon. This functions as a primary natural attack with a reach of 5 feet. The hair deals 1d4 points of damage (1d3 for a Small witch) plus the witch’s Intelligence modifier. In addition, whenever the hair strikes a foe, the witch can attempt to grapple that foe with her hair as a free action* without provoking an attack of opportunity, using her Intelligence modifier in place of her Strength modifier when making the combat maneuver check. When a white-haired witch grapples a foe in this way, she does not gain the grappled condition.

At 4th level and every four levels thereafter, a white-haired witch’s hair adds 5 feet to its reach, to a maximum of 30 feet at 20th level.

The hair cannot be sundered or attacked as a separate creature.

In addition, a white-haired witch further improves her ability to control her hair as she progresses in level, gaining the following abilities:

Constrict (Ex): At 2nd level, when the white-haired witch’s hair successfully grapples an opponent, it can begin constricting her victim as a swift action*, dealing damage equal to that of its attack.

Trip (Ex): At 4th level, a white-haired witch who successfully strikes a foe with her hair can attempt a combat maneuver check to trip the creature as a swift action*.

Pull (Ex): At 6th level, a white-haired witch who successfully strikes a foe with her hair can attempt a combat maneuver check to pull the creature 5 feet closer to her as a swift action*.

Strangle (Ex): At 8th level, when the white-haired witch’s hair is grappling with an opponent, that creature is considered strangled, and cannot speak or cast spells with verbal components.

This ability replaces hex.

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Hex Arcana

A hexcrafter gains access to the following magus arcana, or may select any witch hex in place of a magus arcana.

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Extra Arcana

You have unlocked the secret of a new magus arcana.

Prerequisites: Magus arcana class feature.
Benefit: You gain one additional magus arcana. You must meet all the prerequisites for this magus arcana.
Special: You can gain this feat multiple times. Its effects stack, granting a new arcana each time you gain this feat.

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Prehensile Hair (Su)

Effect: The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10 feet, and she can use it as a secondary natural attack that deals 1d3 points of damage (1d2 for a Small witch). Her hair can manipulate objects (but not weapons) as dexterously as a human hand.

The hair cannot be sundered or attacked as a separate creature. Pieces cut from the witch’s elongated hair shrink away to nothing. Using her hair does not harm the witch’s head or neck, even if she lifts something heavy with it. The witch can manipulate her hair a number of minutes each day equal to her level; these minutes do not need to be consecutive, but must be spent in 1-minute increments. A typical male witch with this hex can also manipulate his beard, moustache, or eyebrows.

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Strangling Hair

Your hair animates and extends to grapple and constrict an opponent. Make a grapple check against the target using your caster level as the base attack bonus plus a bonus equal to your Intelligence bonus (if a witch or wizard) or Charisma bonus (if a sorcerer). This grapple check does not provoke attacks of opportunity. If your hair succeeds in grappling a foe, that creature takes 1d6 points of damage or your unarmed strike damage, whichever is greater, and gains the grappled condition. Your hair receives a +5 bonus on grapple checks made against opponents it is already grappling, but cannot move foes or pin foes. Each round that your hair succeeds on a grapple check, it deals an additional 1d6 points of damage. The CMD of your hair, for the purposes of escaping the grapple, is equal to 10 + its CMB.

Once you choose a target, your hair continues to attack that target independently of your own actions. You may designate a new target as a move action, which causes your hair to release its current target (if any) and attack the new target that round. Your hair cannot be targeted as a separate creature, but it can be dispelled.

How do these rules interact off of each other? Just a Hexcraft 1/White Haired Witch 1 with a Strangling Hair wand.

Does this mean that my character now has two natural attacks called "Prehensile Hair" and "White Hair", along with a seperate entity called "Strangling Hair"? Do the bonuses my strangling hair receives also apply to other hair? Does my White Hair also grow 10 feet along with the Prehensile Hair? Can my Prehensile Hair grapple like my White Hair can by default? Does using my intelligence score in place of my strength score for Prehensile Hair also carry over to my other hair for as long as the hex is active? Does the line;

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If your hair succeeds in grappling a foe, that creature takes 1d6 points of damage or your unarmed strike damage, whichever is greater, and gains the grappled condition.

mean that grapple attempts with my White Hair also deal 1d6 damage while my Strangling Hair is active?

Grand Lodge

I recalled that spell combat doesn't work on all spells, just magus spells. Still, if a witch has one or more targets grappled with her white hair, does her strangling hair affect one or both targets? Does the strangling hair still have to make a CMB roll to affect a target already grappled by white hair? Would the strangling hair be considered to be "aiding another" in relation to the white hair?

Sovereign Court

I was having similar thoughts on a build. I wonder how you have ruled it?


It is an overlapped effect like unarmed strike and weapon attack. A limb can do one or the other. So the hair can do one of three attack forms.

You get one set of bonuses, depending on the attack form used.

Strangling Hair can grow White Hair, only if less than 10' (i.e. <4th level WHW).

You can grapple with any of the forms.

Stat used depends on attack form used.

I don't think you get strangling damage when using white hair.

Some thing to note:
WHW is always active, and easily gets reach.
Prehensile hair takes a standard to activate, making it a poor combat choice.
Strangling hair repeats attacks automatically unless you spend a move to change it.
All forms can be used for touch attacks of spells.
If the hair is your only natural attack, it counts as primary.
If you use the hair and a weapon in the same round, it becomes secondary and at BAB-5.

/cevah


At first glance it would appear that this falls into the "you can't make a natural attack with the claw you just used to swing your sword" category. But maybe someone else more familiar with this would know better.

As was mentioned already WHW hair is always active. Prehensile hair can either be a buff to your existing hair (making it a primary attack that uses INT for attacks, does 1.5x INT on damage, with free grappling, etc) or can activate a totally different natural attack such as when using your eyebrows or beard.

I believe Prehensile Hair is actually a good combat choice. Yes it takes a standard to activate, but with Combat Reflexes in place, it is simple enough to move into position, activate your hair, and then be ready to enjoy all the AoOs that enemies generate as they try to move through your 10ft reach to get at you or anyone else in the party.

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