
![]() |

I have played several Witches and these are always my Go-To spells:
Adhesive Spittle: Great for slowing down the enemy, setting them up for the rogue or preventing them from fleeing.
Cure Light Wounds: It never hurts to be able to heal (you can substitute Infernal Healing if the party already has a Cleric or other good healer)
Ear-Piercing Scream: Useful against those pesky Evil Outsiders with Fire/Cold resistance, etc... Also against incorporeal opponents.
Enlarge Person: Good for bolstering your martial allies when they need to block a door or hammer through some DR.
Ray of Enfeeblement: Nice for severely hindering physically powerful opposition. Nothing Ruins a Str-20 Barbarian's day quite like losing a lot of Strength. Also useful for stopping people from fleeing as their encumbrance level suddenly changes
Sleep: Excellent for dropping low level clusters of opponents or eliminating guards you don't want to kill.
Snowball: One of the best 1st level spells in the game. Scaling damage, ranged touch AND can stagger an opponent. What's not to love?

Dragonchess Player |

Just don't forget mage armor when "cackling" over all the nifty offensive spells. Identify can also come in handy.
Ear-piercing scream (same effect as the daze cantrip at CL 1; OK, the save DC is 1 higher and it targets Fort instead of Will) and ray of enfeeblement (duration 1 round/level) are spells that are probably not as useful at 1st level as they are later on. Burning hands, although not a popular choice, is pretty much the only spell option the witch has for dealing with swarms at 1st-2nd level; likewise, icicle dagger can be useful as a last ditch weapon (and it also scales decently).

Cevah |

Another good low level swarm killer: Sleep. Be careful of immunities, as it is mind affecting.
Chill Touch is good multi-attack vs. undead.
Frostbite is a debuff.
Fumbletongue can shut down a caster.
Marid’s Mastery can be a great debuff if you can land it.
Obscuring Mist is great combat control or a hide from ranged opponents
Reduce Person can make a sneaky person even more so.
Snowball is a ranged touch 1d6/L (max 5d6).
Sow Thought is a great mess-with-their-head spell.
Summon Minor Monster for 1d3 skunks: they have a debilitating attack, and they block charge lanes.
Vocal Alteration to make yourself seem to be someone else. Too bad you don't get disguise self.
/cevah